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UQuestStub

#include <QuestStub.h>

Inherits from UObject, IQuest, IQuestDisplayable

Public Functions

Name
virtual void void void BindOnCompleted(const FOnQuestCompleteChanged & Delegate) override
virtual void void BindOnProgressChanged(const FOnQuestProgressChanged & Delegate) override
virtual void BindOnTimedQuestStatusChanged(const FOnTimedQuestStatusChanged & Delegate) override
[[FText]][[return]] [[FText::GetEmpty]]()
[[FText]][[return]] [[FText::GetEmpty]]()
[[FText]][[return]] [[FText::GetEmpty]]()
[[FText]][[return]] [[FText::GetEmpty]]()
[[FText]][[return]] [[FText::GetEmpty]]()
[[FText]][[return]] [[FText::GetEmpty]]()
virtual TSoftObjectPtr< UTexture2D > GetBannerImage() const override
virtual [[FText]] GetDescription() const override
virtual [[EQuestDifficulty]] GetDifficulty() const override
virtual [[FText]] GetGoalText() const override
virtual TSoftObjectPtr< UTexture2D > GetIcon() const override
virtual [[FText]] GetMaxScoreText() const override
virtual float GetProgress() const override
virtual [[TArray]]< FQuestReward > GetRewards() const override
virtual [[FText]] GetScoreText() const override
virtual [[FText]] GetShortDescription() const override
virtual [[FTimespan]] GetTimeRemaining() const override
virtual [[FText]] GetTitle() const override
virtual void void void TSoftObjectPtr< UTexture2D > GetTitleImage() const override
virtual bool IsClientAuthoritative() const override
virtual bool IsComplete() const override
virtual bool IsExpired() const override
virtual bool IsTimeAvailable() const override
virtual bool IsTimed() const override
virtual void void void bool IsUpcoming() const override
TArray< FQuestReward > [[return]] [[TArray]]()
UQuestStub()
virtual void void void UnbindOnCompleted(const FOnQuestCompleteChanged & Delegate) override
virtual void void UnbindOnProgressChanged(const FOnQuestProgressChanged & Delegate) override
virtual void UnbindOnTimedQuestStatusChanged(const FOnTimedQuestStatusChanged & Delegate) override

Public Attributes

Name
FTimespan [[return]] FTimespan
void void void TSoftObjectPtr< UTexture2D > [[return]] NULL
TSoftObjectPtr< UTexture2D > [[return]] NULL
void void void bool[[return]] false
void void void bool[[return]] false
float return

Updated on 2025-01-21 at 09:02:24 +0100