UPropertyDebugger¶
#include <PropertyDebugger.h>
Inherits from UTBLComponent, UActorComponent
Public Functions¶
| Name | |
|---|---|
| void | DebugInputChar(const FString & Char) |
| void | DrawDebug(UCanvas * Canvas) |
| void | DrawProperty(UCanvas * Canvas, float & XPos, float & YPos, const FString & PropName, const FString & PropVal) |
| void | OnMovementSync(UMovementDebugger * MovementDebugger) |
| void | PrintToFile() |
| UPropertyDebugger() |
Protected Functions¶
Public Attributes¶
| Name | |
|---|---|
| AActor * | OtherActor |
| ATBLCharacter * | OtherCharacter |
Protected Attributes¶
| Name | |
|---|---|
| TArray< UActorComponent * > | ActorComponents |
| TArray< FName > | AllClassNames |
| int32 | CurrentHistoryIndex |
| FPropertyMenuItem | CurrentMenu |
| FName | DebugAllOption |
| TArray< FDebugProperty > | DebugProperties |
| int32 | DisplayDebugScrollDir |
| float | DisplayDebugScrollY |
| TArray< FString > | HistoryBuffer |
| UInputComponent * | InputComponent |
| double | LastInputTime |
| int32 | MenuDirection |
| float | MenuHeldTime |
| UInputComponent * | MenuInputComponent |
| float | MenuTimer |
| float | MenuTimerRate |
| ATBLHUD * | MyHUD |
| float | OtherCharacterTraceTime |
| TArray< FPropertyMenuItem > | PropertiesMenu |
| TArray< FPropertyMenuItem > | PropertiesMenuUnfiltered |
| TArray< FString > | RedoStack |
| FString | SearchText |
| FDebugProperty | SelectedProperty |
| int32 | SelectedPropertyIndex |
| TArray< FPropertyUndoItem > | UndoStack |
| bool | bFilterEnabled |
| bool | bReplicateProperties |
| bool | bShowDebugOther |
| bool | bShowMenu |
Updated on 2025-01-21 at 09:02:24 +0100