UPropertyDebugger¶
#include <PropertyDebugger.h>
Inherits from UTBLComponent, UActorComponent
Public Functions¶
Name | |
---|---|
void | DebugInputChar(const FString & Char) |
void | DrawDebug(UCanvas * Canvas) |
void | DrawProperty(UCanvas * Canvas, float & XPos, float & YPos, const FString & PropName, const FString & PropVal) |
void | OnMovementSync(UMovementDebugger * MovementDebugger) |
void | PrintToFile() |
UPropertyDebugger() |
Protected Functions¶
Public Attributes¶
Name | |
---|---|
AActor * | OtherActor |
ATBLCharacter * | OtherCharacter |
Protected Attributes¶
Name | |
---|---|
TArray< UActorComponent * > | ActorComponents |
TArray< FName > | AllClassNames |
int32 | CurrentHistoryIndex |
FPropertyMenuItem | CurrentMenu |
FName | DebugAllOption |
TArray< FDebugProperty > | DebugProperties |
int32 | DisplayDebugScrollDir |
float | DisplayDebugScrollY |
TArray< FString > | HistoryBuffer |
UInputComponent * | InputComponent |
double | LastInputTime |
int32 | MenuDirection |
float | MenuHeldTime |
UInputComponent * | MenuInputComponent |
float | MenuTimer |
float | MenuTimerRate |
ATBLHUD * | MyHUD |
float | OtherCharacterTraceTime |
TArray< FPropertyMenuItem > | PropertiesMenu |
TArray< FPropertyMenuItem > | PropertiesMenuUnfiltered |
TArray< FString > | RedoStack |
FString | SearchText |
FDebugProperty | SelectedProperty |
int32 | SelectedPropertyIndex |
TArray< FPropertyUndoItem > | UndoStack |
bool | bFilterEnabled |
bool | bReplicateProperties |
bool | bShowDebugOther |
bool | bShowMenu |
Updated on 2025-01-21 at 09:02:24 +0100