ULockTurnAngle¶
#include <LockTurnAngle.h>
Inherits from UObject
Public Functions¶
| Name | |
|---|---|
| void | OnCombatStateChanged(AActor * Actor, FName PreviousState, FName NewState, const FAttackInfo & EventAttackInfo, UCombatState * CombatState) |
| void | OnCombatStateEvent(AActor * InActor, FName EventName, const FAttackInfo & EventAttackInfo) |
| void | OnDelayTimer(float OverTime) |
| void | OnEndTimer(float OverTime) |
| void | OnRootMotionChanged(bool bRootMotion) |
| ULockTurnAngle() |
Public Attributes¶
| Name | |
|---|---|
| int32 | DelayTimerHandle |
| int32 | EndTimerHandle |
| int32 | HorizLockId |
| FTurnLockParams | TurnLock |
| int32 | VertLockId |
| bool | bEnabled |
Updated on 2025-01-21 at 09:02:24 +0100