Skip to content

ULockTurnAngle

#include <LockTurnAngle.h>

Inherits from UObject

Public Functions

Name
void OnCombatStateChanged(AActor * Actor, FName PreviousState, FName NewState, const FAttackInfo & EventAttackInfo, UCombatState * CombatState)
void OnCombatStateEvent(AActor * InActor, FName EventName, const FAttackInfo & EventAttackInfo)
void OnDelayTimer(float OverTime)
void OnEndTimer(float OverTime)
void OnRootMotionChanged(bool bRootMotion)
ULockTurnAngle()

Public Attributes

Name
int32 DelayTimerHandle
int32 EndTimerHandle
int32 HorizLockId
FTurnLockParams TurnLock
int32 VertLockId
bool bEnabled

Updated on 2025-01-21 at 09:02:24 +0100