ULockTurnAngle¶
#include <LockTurnAngle.h>
Inherits from UObject
Public Functions¶
Name | |
---|---|
void | OnCombatStateChanged(AActor * Actor, FName PreviousState, FName NewState, const FAttackInfo & EventAttackInfo, UCombatState * CombatState) |
void | OnCombatStateEvent(AActor * InActor, FName EventName, const FAttackInfo & EventAttackInfo) |
void | OnDelayTimer(float OverTime) |
void | OnEndTimer(float OverTime) |
void | OnRootMotionChanged(bool bRootMotion) |
ULockTurnAngle() |
Public Attributes¶
Name | |
---|---|
int32 | DelayTimerHandle |
int32 | EndTimerHandle |
int32 | HorizLockId |
FTurnLockParams | TurnLock |
int32 | VertLockId |
bool | bEnabled |
Updated on 2025-01-21 at 09:02:24 +0100