UKillLowHealthWorker¶
#include <KillLowHealthWorker.h>
Inherits from UBaseKillWorker, UTBLAchievementWorker, UObject
Public Functions¶
Name | |
---|---|
void | OnPawnPossessed(APawn * Pawn, ATBLPlayerController * Controller) |
void | OnStatChanged(AActor * Actor, [[EStat]] StatType, const FStatEntry & Stat, float DeltaValue) |
UKillLowHealthWorker() |
Updated on 2025-01-21 at 09:02:24 +0100