UGoreFXLibrary¶
#include <GoreFXLibrary.h>
Inherits from UBlueprintFunctionLibrary
Public Functions¶
| Name | |
|---|---|
| bool | BreakAtBone(ACharacter * Char, FName BoneName, const FVector & Impulse, const FVector & HitLocation, bool bSpawnedItem) |
| void | FillUpComponentSpaceTransformsRefPose(const USkeletalMeshComponent * SKM, TArray< FTransform > & ComponentSpaceTransforms) |
| FName | FindClosestBoneFromGiven(const USkinnedMeshComponent * InSkinnedMesh, const UBoneList * InBreakableBones, const FVector & InTestLocation, FVector & OutBoneLocation, float & OutClosestDistance) |
| bool | GetGoreActionFromAttack(const AInventoryItem * InIventoryItem, FName InAttackName, FWeaponGoreSlot & GoreAction) |
| USkeletalMeshComponent * | KnockoffHelmet(ATBLCharacter * Char) |
| UGoreFXLibrary() |
Updated on 2025-01-21 at 09:02:24 +0100