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UGoreFXLibrary

#include <GoreFXLibrary.h>

Inherits from UBlueprintFunctionLibrary

Public Functions

Name
bool BreakAtBone(ACharacter * Char, FName BoneName, const FVector & Impulse, const FVector & HitLocation, bool bSpawnedItem)
void FillUpComponentSpaceTransformsRefPose(const USkeletalMeshComponent * SKM, TArray< FTransform > & ComponentSpaceTransforms)
FName FindClosestBoneFromGiven(const USkinnedMeshComponent * InSkinnedMesh, const UBoneList * InBreakableBones, const FVector & InTestLocation, FVector & OutBoneLocation, float & OutClosestDistance)
bool GetGoreActionFromAttack(const AInventoryItem * InIventoryItem, FName InAttackName, FWeaponGoreSlot & GoreAction)
USkeletalMeshComponent * KnockoffHelmet(ATBLCharacter * Char)
UGoreFXLibrary()

Updated on 2025-01-21 at 09:02:24 +0100