FindClosestBoneFromGiven
Preview¶
IO¶
Input | Type |
---|---|
In Skinned Mesh | [[USkinnedMeshComponent]] Object Reference |
In Breakable Bones | UBoneList Object Reference |
In Test Location | [[Vector]] (by ref) |
Output | Type |
---|---|
Out Bone Location | [[Vector]] |
Out Closest Distance | Float |
Return Value | Name |