FindClosestBoneFromGiven
Preview¶

IO¶
| Input | Type |
|---|---|
| In Skinned Mesh | [[USkinnedMeshComponent]] Object Reference |
| In Breakable Bones | UBoneList Object Reference |
| In Test Location | [[Vector]] (by ref) |
| Output | Type |
|---|---|
| Out Bone Location | [[Vector]] |
| Out Closest Distance | Float |
| Return Value | Name |