UEventCombatStateChanged¶
#include <EventCombatStateChanged.h>
Inherits from UTriggeredAction, UAction, UTBLObject, UAssemblyObject, UObject
Public Functions¶
| Name | |
|---|---|
| void | OnCombatStateChanged(AActor * Actor, FName PreviousState, FName NewState, const FAttackInfo & EventAttackInfo, UCombatState * InCombatState) |
| UEventCombatStateChanged() |
Public Attributes¶
| Name | |
|---|---|
| int32 | AttackID |
| FName | CombatState |
| FName | CombatStateTag |
| uint8 | bTriggerOnEnd |
Updated on 2025-01-21 at 09:02:24 +0100