UEventCombatStateChanged¶
#include <EventCombatStateChanged.h>
Inherits from UTriggeredAction, UAction, UTBLObject, UAssemblyObject, UObject
Public Functions¶
Name | |
---|---|
void | OnCombatStateChanged(AActor * Actor, FName PreviousState, FName NewState, const FAttackInfo & EventAttackInfo, UCombatState * InCombatState) |
UEventCombatStateChanged() |
Public Attributes¶
Name | |
---|---|
int32 | AttackID |
FName | CombatState |
FName | CombatStateTag |
uint8 | bTriggerOnEnd |
Updated on 2025-01-21 at 09:02:24 +0100