UCreateGameLibrary¶
#include <CreateGameLibrary.h>
Inherits from UBlueprintFunctionLibrary
Public Functions¶
| Name | |
|---|---|
| bool | GetDefaultModifiersForGameMode(TEnumAsByte< [[EGameModeType::Type]] > GameMode, TArray< UMapModifierProperty * > & Modifiers) |
| void | GetFFAOptions(UObject * WorldContextObject, int32 & ScoreLimitOverride, int32 & TimeLimitOverride) |
| bool | GetGenericModifiers(TArray< UMapModifierProperty * > & Modifiers) |
| int32 | GetGlobalTimeLimitOverride() |
| void | GetTDMOptions(UObject * WorldContextObject, int32 & TicketCountOverride, int32 & TimeLimitOverride) |
| void | GetTOOptions(UObject * WorldContextObject, int32 & ThereAreNoOptionsAtTheMoment) |
| UMapOptionsObject * | MakeMapOption(UObject * WorldContextObject, FMapOption MapOptions) |
| UCreateGameLibrary() |
Updated on 2025-01-21 at 09:02:24 +0100