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UCreateGameLibrary

#include <CreateGameLibrary.h>

Inherits from UBlueprintFunctionLibrary

Public Functions

Name
bool GetDefaultModifiersForGameMode(TEnumAsByte< [[EGameModeType::Type]] > GameMode, TArray< UMapModifierProperty * > & Modifiers)
void GetFFAOptions(UObject * WorldContextObject, int32 & ScoreLimitOverride, int32 & TimeLimitOverride)
bool GetGenericModifiers(TArray< UMapModifierProperty * > & Modifiers)
int32 GetGlobalTimeLimitOverride()
void GetTDMOptions(UObject * WorldContextObject, int32 & TicketCountOverride, int32 & TimeLimitOverride)
void GetTOOptions(UObject * WorldContextObject, int32 & ThereAreNoOptionsAtTheMoment)
UMapOptionsObject * MakeMapOption(UObject * WorldContextObject, FMapOption MapOptions)
UCreateGameLibrary()

Updated on 2025-01-21 at 09:02:24 +0100