UCreateGameLibrary¶
#include <CreateGameLibrary.h>
Inherits from UBlueprintFunctionLibrary
Public Functions¶
Name | |
---|---|
bool | GetDefaultModifiersForGameMode(TEnumAsByte< [[EGameModeType::Type]] > GameMode, TArray< UMapModifierProperty * > & Modifiers) |
void | GetFFAOptions(UObject * WorldContextObject, int32 & ScoreLimitOverride, int32 & TimeLimitOverride) |
bool | GetGenericModifiers(TArray< UMapModifierProperty * > & Modifiers) |
int32 | GetGlobalTimeLimitOverride() |
void | GetTDMOptions(UObject * WorldContextObject, int32 & TicketCountOverride, int32 & TimeLimitOverride) |
void | GetTOOptions(UObject * WorldContextObject, int32 & ThereAreNoOptionsAtTheMoment) |
UMapOptionsObject * | MakeMapOption(UObject * WorldContextObject, FMapOption MapOptions) |
UCreateGameLibrary() |
Updated on 2025-01-21 at 09:02:24 +0100