UMapOptionsObject¶
#include <MapOptionsObject.h>
Inherits from UObject
Public Functions¶
Name | |
---|---|
FString | GenerateMapURL(TArray< UMapModifierProperty * > InMapModifierProperties) |
[[FText]] | GetGameModeMapName(TEnumAsByte< [[EGameModeType::Type]] > GamemodeType) |
bool | GetMapMofidiersForGameMode(TEnumAsByte< [[EGameModeType::Type]] > GamemodeType, TArray< UMapModifierProperty * > & MapModifiers) const |
UMapOptionsObject() |
Public Attributes¶
Name | |
---|---|
TArray< TEnumAsByte< [[EGameModeType::Type]] > > | GameModeTypes |
UMapModifierComboBoxProperty * | GamemodeTypesComboboxProperty |
[[FText]] | MapName |
TMap< TEnumAsByte< [[EGameModeType::Type]] >, [[FText]] > | MapNameByGameMode |
TMap< TEnumAsByte< [[EGameModeType::Type]] >, FMapModifierPropertiesArray > | MapPropertiesByGameModeType |
UMapModifierComboBoxProperty * | ServerTypeComboboxProperty |
Updated on 2025-01-21 at 09:02:24 +0100