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UMapOptionsObject

#include <MapOptionsObject.h>

Inherits from UObject

Public Functions

Name
FString GenerateMapURL(TArray< UMapModifierProperty * > InMapModifierProperties)
[[FText]] GetGameModeMapName(TEnumAsByte< [[EGameModeType::Type]] > GamemodeType)
bool GetMapMofidiersForGameMode(TEnumAsByte< [[EGameModeType::Type]] > GamemodeType, TArray< UMapModifierProperty * > & MapModifiers) const
UMapOptionsObject()

Public Attributes

Name
TArray< TEnumAsByte< [[EGameModeType::Type]] > > GameModeTypes
UMapModifierComboBoxProperty * GamemodeTypesComboboxProperty
[[FText]] MapName
TMap< TEnumAsByte< [[EGameModeType::Type]] >, [[FText]] > MapNameByGameMode
TMap< TEnumAsByte< [[EGameModeType::Type]] >, FMapModifierPropertiesArray > MapPropertiesByGameModeType
UMapModifierComboBoxProperty * ServerTypeComboboxProperty

Updated on 2025-01-21 at 09:02:24 +0100