UConditionsSpec¶
#include <ConditionsSpec.h>
Inherits from UAssemblyBlueprint, UBlueprint
Public Functions¶
Name | |
---|---|
UConditionsSpec() |
Public Attributes¶
Name | |
---|---|
float | BandageKitTime |
float | BleedingDamagePerTick |
UDamageSource * | BleedingDamageType |
UDamageSource * | BleedingFatalDamageType |
float | BleedingFatalTime |
int32 | BleedingTicks |
float | BleedingTime |
float | BurningDamagePerTick |
UDamageSource * | BurningDamageType |
int32 | BurningTicks |
float | BurningTime |
float | CrippledTime |
int32 | DownedDeathSaveHealth |
FDownedScore | DownedScore |
float | DownedTurnRatePercent |
UDamageSource * | FallDamageSource |
int32 | FallingDamageDeathSaveHealth |
UDamageSource * | FireDamageSource |
float | InspiredTime |
int32 | MaxTimesFallingDamageDeathSave |
int32 | MultipleDismembermentDeathSaveHealth |
float | OnFireDamagePerTick |
UDamageSource * | OnFireDamageType |
int32 | OnFireTicks |
float | OnFireTime |
float | RequiredOverkillDamageToKill |
float | ShellShockTime |
TArray< [[EConditionType]] > | ValidConditions |
UDamageSource * | WaterDamageSource |
Updated on 2025-01-21 at 09:02:24 +0100