UConditionsSpec¶
#include <ConditionsSpec.h>
Inherits from UAssemblyBlueprint, UBlueprint
Public Functions¶
| Name | |
|---|---|
| UConditionsSpec() |
Public Attributes¶
| Name | |
|---|---|
| float | BandageKitTime |
| float | BleedingDamagePerTick |
| UDamageSource * | BleedingDamageType |
| UDamageSource * | BleedingFatalDamageType |
| float | BleedingFatalTime |
| int32 | BleedingTicks |
| float | BleedingTime |
| float | BurningDamagePerTick |
| UDamageSource * | BurningDamageType |
| int32 | BurningTicks |
| float | BurningTime |
| float | CrippledTime |
| int32 | DownedDeathSaveHealth |
| FDownedScore | DownedScore |
| float | DownedTurnRatePercent |
| UDamageSource * | FallDamageSource |
| int32 | FallingDamageDeathSaveHealth |
| UDamageSource * | FireDamageSource |
| float | InspiredTime |
| int32 | MaxTimesFallingDamageDeathSave |
| int32 | MultipleDismembermentDeathSaveHealth |
| float | OnFireDamagePerTick |
| UDamageSource * | OnFireDamageType |
| int32 | OnFireTicks |
| float | OnFireTime |
| float | RequiredOverkillDamageToKill |
| float | ShellShockTime |
| TArray< [[EConditionType]] > | ValidConditions |
| UDamageSource * | WaterDamageSource |
Updated on 2025-01-21 at 09:02:24 +0100