Skip to content

UConditionsSpec

#include <ConditionsSpec.h>

Inherits from UAssemblyBlueprint, UBlueprint

Public Functions

Name
UConditionsSpec()

Public Attributes

Name
float BandageKitTime
float BleedingDamagePerTick
UDamageSource * BleedingDamageType
UDamageSource * BleedingFatalDamageType
float BleedingFatalTime
int32 BleedingTicks
float BleedingTime
float BurningDamagePerTick
UDamageSource * BurningDamageType
int32 BurningTicks
float BurningTime
float CrippledTime
int32 DownedDeathSaveHealth
FDownedScore DownedScore
float DownedTurnRatePercent
UDamageSource * FallDamageSource
int32 FallingDamageDeathSaveHealth
UDamageSource * FireDamageSource
float InspiredTime
int32 MaxTimesFallingDamageDeathSave
int32 MultipleDismembermentDeathSaveHealth
float OnFireDamagePerTick
UDamageSource * OnFireDamageType
int32 OnFireTicks
float OnFireTime
float RequiredOverkillDamageToKill
float ShellShockTime
TArray< [[EConditionType]] > ValidConditions
UDamageSource * WaterDamageSource

Updated on 2025-01-21 at 09:02:24 +0100