Skip to content

UCombatStateActivationMethod

#include <CombatStateActivationMethod.h>

Inherits from UAbilityActivationMethod, UTBLObject, UAssemblyObject, UObject

Inherited by UChargingActivationMethod

Public Functions

Name
UCombatStateActivationMethod()

Protected Functions

Name
void OnCombatStateChanged(AActor * Actor, FName PreviousState, FName NewState, const FAttackInfo & EventAttackInfo, UCombatState * InCombatState)

Public Attributes

Name
FName AbilitiesTableRow
FName CostExceededGotoState
TArray< FName > CostExceededInterruptableStates
int32 EmoteId
AInventoryItem * InventoryItem
FName KeyBind
bool bCombatStateAttackStarted

Protected Attributes

Name
bool bAnimationDataTableNotFound

Updated on 2025-01-21 at 09:02:24 +0100