UCombatStateActivationMethod¶
#include <CombatStateActivationMethod.h>
Inherits from UAbilityActivationMethod, UTBLObject, UAssemblyObject, UObject
Inherited by UChargingActivationMethod
Public Functions¶
| Name | |
|---|---|
| UCombatStateActivationMethod() |
Protected Functions¶
| Name | |
|---|---|
| void | OnCombatStateChanged(AActor * Actor, FName PreviousState, FName NewState, const FAttackInfo & EventAttackInfo, UCombatState * InCombatState) |
Public Attributes¶
| Name | |
|---|---|
| FName | AbilitiesTableRow |
| FName | CostExceededGotoState |
| TArray< FName > | CostExceededInterruptableStates |
| int32 | EmoteId |
| AInventoryItem * | InventoryItem |
| FName | KeyBind |
| bool | bCombatStateAttackStarted |
Protected Attributes¶
| Name | |
|---|---|
| bool | bAnimationDataTableNotFound |
Updated on 2025-01-21 at 09:02:24 +0100