UCombatStateActivationMethod¶
#include <CombatStateActivationMethod.h>
Inherits from UAbilityActivationMethod, UTBLObject, UAssemblyObject, UObject
Inherited by UChargingActivationMethod
Public Functions¶
Name | |
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UCombatStateActivationMethod() |
Protected Functions¶
Name | |
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void | OnCombatStateChanged(AActor * Actor, FName PreviousState, FName NewState, const FAttackInfo & EventAttackInfo, UCombatState * InCombatState) |
Public Attributes¶
Name | |
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FName | AbilitiesTableRow |
FName | CostExceededGotoState |
TArray< FName > | CostExceededInterruptableStates |
int32 | EmoteId |
AInventoryItem * | InventoryItem |
FName | KeyBind |
bool | bCombatStateAttackStarted |
Protected Attributes¶
Name | |
---|---|
bool | bAnimationDataTableNotFound |
Updated on 2025-01-21 at 09:02:24 +0100