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UAsyncActionNPCSpawnManagerBehaviourTree

#include <AsyncActionNPCSpawnManagerBehaviourTree.h>

Inherits from UAsyncActionNPCSpawnManagerBase, UBlueprintAsyncActionBase

Public Functions

Name
UAsyncActionNPCSpawnManagerBehaviourTree * AsyncWaitForBehaviourTree(UObject * WorldContextObject, ANPCSpawnManagerBase * NPCSpawnManager)
UAsyncActionNPCSpawnManagerBehaviourTree()

Protected Functions

Name
void NotifyBehaviorTreeStarted(ATBLAIController * Controller)

Public Attributes

Name
FOnBehaviorTreeStarted OnBehaviorTreeStarted

Updated on 2025-01-21 at 09:02:23 +0100