UAsyncActionNPCSpawnManagerBehaviourTree¶
#include <AsyncActionNPCSpawnManagerBehaviourTree.h>
Inherits from UAsyncActionNPCSpawnManagerBase, UBlueprintAsyncActionBase
Public Functions¶
| Name | |
|---|---|
| UAsyncActionNPCSpawnManagerBehaviourTree * | AsyncWaitForBehaviourTree(UObject * WorldContextObject, ANPCSpawnManagerBase * NPCSpawnManager) |
| UAsyncActionNPCSpawnManagerBehaviourTree() |
Protected Functions¶
| Name | |
|---|---|
| void | NotifyBehaviorTreeStarted(ATBLAIController * Controller) |
Public Attributes¶
| Name | |
|---|---|
| FOnBehaviorTreeStarted | OnBehaviorTreeStarted |
Updated on 2025-01-21 at 09:02:23 +0100