UAsyncActionNPCSpawnManagerBase¶
#include <AsyncActionNPCSpawnManagerBase.h>
Inherits from UBlueprintAsyncActionBase
Inherited by UAsyncActionNPCSpawnManagerBehaviourTree
Public Functions¶
| Name | |
|---|---|
| UAsyncActionNPCSpawnManagerBase() |
Protected Functions¶
| Name | |
|---|---|
| void | BindToNPCSpawnManager(ANPCSpawnManagerBase * NPCSpawnManager) |
| void | OnNPCSpawnManagerDestroyed(AActor * DestroyedActor) |
Protected Attributes¶
| Name | |
|---|---|
| TWeakObjectPtr< ANPCSpawnManagerBase > | OwningNPCSpawnManager |
Updated on 2025-01-21 at 09:02:23 +0100