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UAsyncActionNPCSpawnManagerBase

#include <AsyncActionNPCSpawnManagerBase.h>

Inherits from UBlueprintAsyncActionBase

Inherited by UAsyncActionNPCSpawnManagerBehaviourTree

Public Functions

Name
UAsyncActionNPCSpawnManagerBase()

Protected Functions

Name
void BindToNPCSpawnManager(ANPCSpawnManagerBase * NPCSpawnManager)
void OnNPCSpawnManagerDestroyed(AActor * DestroyedActor)

Protected Attributes

Name
TWeakObjectPtr< ANPCSpawnManagerBase > OwningNPCSpawnManager

Updated on 2025-01-21 at 09:02:23 +0100