UAsyncActionNPCSpawnManagerBase¶
#include <AsyncActionNPCSpawnManagerBase.h>
Inherits from UBlueprintAsyncActionBase
Inherited by UAsyncActionNPCSpawnManagerBehaviourTree
Public Functions¶
Name | |
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UAsyncActionNPCSpawnManagerBase() |
Protected Functions¶
Name | |
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void | BindToNPCSpawnManager(ANPCSpawnManagerBase * NPCSpawnManager) |
void | OnNPCSpawnManagerDestroyed(AActor * DestroyedActor) |
Protected Attributes¶
Name | |
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TWeakObjectPtr< ANPCSpawnManagerBase > | OwningNPCSpawnManager |
Updated on 2025-01-21 at 09:02:23 +0100