UAbilityConfig¶
#include <AbilityConfig.h>
Inherits from UAssemblyBlueprint, UBlueprint
Public Functions¶
| Name | |
|---|---|
| UAbilitySpec * | [[GetAbilitySpec]](FName AbilityName) |
| FName | [[GetAnimationMontage]](FName AbilityName) |
| FName | [[GetAnimationMontageSection]](FName AbilityName) |
| FVector | GetHorseMomentumBasedScale(AActor * InitiatorActor, AActor * TargetActor, FName AbilityName, TSubclassOf< AInventoryItem > InventoryItemClass) |
| UAbilityConfig() |
Public Attributes¶
| Name | |
|---|---|
| TArray< FString > | AccessGroups |
| float | ActiveRiposteBlockedStaminaModifier |
| float | ActiveRiposteWindowTime |
| FAimPenaltySettings | AimPenalty |
| TSoftClassPtr< AHorse > | ArmoredHorseClass |
| float | BlockingArrowDamageModifier |
| FBlockingCategoryModifier | BlockingCategoryStaminaModifier |
| float | BowAgainstArcherDamageModifier |
| float | CanSprintInAirTime |
| float | CancelCooldown |
| int32 | ChanceToLogAbilityEvents |
| TArray< FOnlineClassXp > | ClassXps |
| TArray< TSubclassOf< UCombatStateSet > > | CombatStateSets |
| float | ComboCancelInputWindow |
| float | ComboCancelTriggerEndWindow |
| float | ComboFromBlockedTime |
| float | ComboFromMissedAttackTime |
| TArray< URewardTable * > | CookedTreasureTables |
| float | CounterBlockedStaminaModifier |
| float | CounterFeintEndWindow |
| float | CounterSuccessExtendWindowTime |
| float | CounterWindowGapTime |
| float | DamageItemDelayTimeSeconds |
| FDeathRecapLimits[4] | DeathRecapLimits |
| TSubclassOf< UFxInstance > | DefaultAbilityClass |
| FDownedSprintStamina | DownedSprintStamina |
| TSubclassOf< AInventoryItem > | DownedWeapon |
| float | FakeClientProjectileInterpolateExp |
| float | FakeClientProjectileInterpolateTime |
| float | FallingTime |
| float | FeintComboAnimPercentThreshold |
| float | FeintEndWindow |
| float | FeintMaxTransitionTargetPercent |
| FFeintMinTime | FeintMinTime |
| FFeintTime | FeintTime |
| FFocusSettings | FocusSettings |
| float | GamepadCancelWindow |
| float | GlobalStaminaModifier |
| int32 | GlobalXp |
| TSubclassOf< AInventoryItem > | GoreHeadItem |
| TSoftClassPtr< AHorse > | HorseClass |
| float | HorseScoreBonusDamageThreshold |
| FFocusSettings | HorseSpecialFocusSettings |
| FHorseStaminaCosts | HorseStaminaCosts |
| float | IsLookingDownAngle |
| float | JabFromDashAttackTime |
| float | KickLowAngle |
| TSoftClassPtr< UHudMarkerDisplayComponent > | LTSHudMarkerComponentClass |
| FFocusSettings | LanceChargeFocusSettings |
| FLocationBasedDamageModifiers | LocationBasedDamageModifiers |
| float | MaxClashCameraAngle |
| float | MaxCounterWindowTime |
| float | MaxRecentlyAwardedPlaytime |
| float | MinCounterWindowTime |
| float | ParryBoxAngle |
| float | ParryBreakDamageModifier |
| bool | ParryBreakNonFatal |
| float | ParryBreakStamina |
| float | ParryBreakStaminaDelay |
| float | ParryComboTiming |
| float | ParryDisableStaminaDrainTime |
| float | ParryForgivenessWindowTime |
| float | ParryReduceStaminaRate |
| float | ParryReduceStaminaTime |
| float | PercentChanceToPlayRagdollInsteadOfAnimation |
| float | PercentChanceToPlayRootMotionDeathAnimation |
| UCurveFloat * | PlaytimeAwardCurve |
| URewardTable * | PlaytimeDropTable |
| float | PlaytimeForItem |
| float | ProjectileCounterWindowTime |
| FProjectileHUDConfig | ProjectileHUD |
| FLocationBasedDamageModifiers | RangedLocationBasedDamageModifiers |
| float | RemainInSprintBelowMinSpeedTime |
| float | RevivedStamina |
| TArray< FName > | RewardTokens |
| float | RiposteParryWindow |
| float | SiegeAgainstCatapultDamageModifier |
| float | SpecialAbilityHealingScoreModifier |
| FSpecialItemCharge | SpecialItemCharge |
| float | SprintAttackSpeed |
| FStaminaBonus | StaminaBonus |
| FStaminaCosts | StaminaCosts |
| float | ThrownStaminaModifier |
| float | ThwackTracerLengthPercent |
| float | TurnLimitEndTime |
| bool | bDebugSounds |
| bool | bMuteServerSounds |
| bool | bOnlyClashOnHorseVsHorse |
| bool | bRiposteUsesParriedComboStateOnlyForSlash |
| bool | bScaleRecoveryAnimiation |
| bool | bShouldCooldownRefreshStatesResetCooldowns |
| bool | bUseClashCameraAngleCheck |
Protected Attributes¶
| Name | |
|---|---|
| TArray< FName > | AttackNames |
| TMap< FName, uint8 > | AttackNamesToIndex |
| TMap< FName, uint8 > | CharacterMovementStateToIndex |
| TArray< FName > | CharacterMovementStates |
| TArray< FName > | CombatStateNames |
| TMap< FName, uint8 > | CombatStateNamesToIndex |
| TMap< FName, uint8 > | InputActionNameToIndex |
| TArray< FName > | InputActionNames |
Updated on 2025-01-21 at 09:02:23 +0100