UA_UseCharacterMountableActor¶
#include <A_UseCharacterMountableActor.h>
Inherits from UUtilityAI_Action, UObject
Public Functions¶
| Name | |
|---|---|
| UA_UseCharacterMountableActor() |
Protected Functions¶
| Name | |
|---|---|
| void | OnChargeUpdated(ACharacterMountableActor * InCharacterMountableActor, float Charge) |
| void | OnDismount(ATBLCharacter * Driver, [[EDismountType]] DismountType) |
| void | StartCharging() |
| void | StopCharging() |
Protected Attributes¶
| Name | |
|---|---|
| ACharacterMountableActor * | CharacterMountableActor |
| AAIController * | Controller |
| float | DesiredChargePercent |
| USiegeMountPoint * | SiegeMountPoint |
| bool | bCharging |
Updated on 2025-01-21 at 09:02:23 +0100