Skip to content

UA_UseCharacterMountableActor

#include <A_UseCharacterMountableActor.h>

Inherits from UUtilityAI_Action, UObject

Public Functions

Name
UA_UseCharacterMountableActor()

Protected Functions

Name
void OnChargeUpdated(ACharacterMountableActor * InCharacterMountableActor, float Charge)
void OnDismount(ATBLCharacter * Driver, [[EDismountType]] DismountType)
void StartCharging()
void StopCharging()

Protected Attributes

Name
ACharacterMountableActor * CharacterMountableActor
AAIController * Controller
float DesiredChargePercent
USiegeMountPoint * SiegeMountPoint
bool bCharging

Updated on 2025-01-21 at 09:02:23 +0100