UA_UseCharacterMountableActor¶
#include <A_UseCharacterMountableActor.h>
Inherits from UUtilityAI_Action, UObject
Public Functions¶
Name | |
---|---|
UA_UseCharacterMountableActor() |
Protected Functions¶
Name | |
---|---|
void | OnChargeUpdated(ACharacterMountableActor * InCharacterMountableActor, float Charge) |
void | OnDismount(ATBLCharacter * Driver, [[EDismountType]] DismountType) |
void | StartCharging() |
void | StopCharging() |
Protected Attributes¶
Name | |
---|---|
ACharacterMountableActor * | CharacterMountableActor |
AAIController * | Controller |
float | DesiredChargePercent |
USiegeMountPoint * | SiegeMountPoint |
bool | bCharging |
Updated on 2025-01-21 at 09:02:23 +0100