FMovementDebugFrame¶
#include <MovementDebugFrame.h>
Public Functions¶
| Name | |
|---|---|
| TBL_API | FMovementDebugFrame() |
Public Attributes¶
| Name | |
|---|---|
| FVector | Acceleration |
| float | AdditionalTime |
| FVector | AnimRootMotionVelocity |
| FName | AttackName |
| int32 | AutorunMovementMode |
| FRotator | AutorunRotation |
| float | AvailableCpuRatio |
| float | AvailableCpuTimer |
| float | AverageFrameTime |
| float | AverageFrameTimePerMinute |
| float | AveragePingTime |
| float | AveragePingTimePerMinute |
| int32 | CannotMove |
| float | CapsuleHalfHeight |
| float | CapsuleRadius |
| FVector | CharacterLocation |
| int32 | ClientAuthorativePosition |
| float | ClientTimeStamp |
| FName | CombatState |
| float | CombatStateLength |
| FName | CurrentFloor |
| int32 | CustomMovementMode |
| FDebugDrawShapes | DebugDraw |
| FDebugMovementReplication | DebugMovementReplication |
| FDebugTimeDiscrepancyDetection | DebugTimeDiscrepancyDetection |
| float | DeltaTime |
| int32 | FrameCounter |
| FGameNetworkSettings | GameNetworkSettings |
| FHorseMovementDebugFrame | HorseMovement |
| TArray< FMovementDebugInventoryItem > | InventoryItems |
| int32 | IsOnLadder |
| float | LastAutonomousMovementCorrectionTime |
| float | LastCorrectionTimestamp |
| float | LastFrameTime |
| float | LastNetFlushTime |
| int32 | LastSkippedServerMoveFrame |
| float | LastSyncMovementTime |
| float | LastTimeDiscrepancyDetectedTime |
| FVector | Location |
| float | LockMeshTurnLimit |
| float | LockMeshYaw |
| float | MaxErrorSquared |
| float | MaxSpeed |
| TArray< FAnimDebugMontageInstance > | MontageInstances |
| TArray< FAnimDebugMontageInstance > | MontageInstances1p |
| TEnumAsByte< EMovementMode > | MovementMode |
| UMovementSequence * | MovementSequence |
| float | MovementSpeed |
| int32 | NetAutonomousMovementCorrectionBunches |
| int32 | NetAutonomousMovementCorrections |
| int32 | NetConnections |
| int32 | NetInOutOfOrderPackets |
| int32 | NetInPackets |
| int32 | NetInPacketsLost |
| int32 | NetOutOutOfOrderPackets |
| int32 | NetOutPackets |
| int32 | NetOutPacketsLost |
| int32 | NetSaturatedCount |
| TArray< FMovementDebugSimualated > | OtherCharacters |
| float | Ping |
| FVector | PreCorrectionLocation |
| FVector | PreMoveVelocity |
| TArray< FString > | PropertyDebuggerNames |
| TArray< FString > | PropertyDebuggerValues |
| int32 | RootMotion |
| FRotator | Rotation |
| int32 | SkippedServerMoveFrames |
| int32 | SkippedServerMoves |
| FVector | SplineLocation |
| float | SprintSpeed |
| float | StatFPS |
| float | StatMS |
| TArray< FMovementDebugSyncEvent > | SyncEvents |
| float | TimeBetweenDiscrepancyDetected |
| float | TimeInCombatState |
| int32 | TotalRetryReliableBytes |
| int32 | TotalRetryReliableCount |
| int32 | TotalRetryUnreliableBytes |
| int32 | TotalRetryUnreliableCount |
| int32 | TotalSendFailBytes |
| float | TotalServerTime |
| float | TracerEndTime |
| float | TracerStartTime |
| FVector | Velocity |
| int32 | Version |
| float | WorldTime |
| int32 | bCinematicRestrictedControl |
| int32 | bDidMovementCorrection |
| int32 | bDidPossess |
| int32 | bIsAutorunSprinting |
| int32 | bIsFirstDualMove |
| int32 | bIsForcedAutorun |
| int32 | bIsSprintDecelerating |
| int32 | bIsSprinting |
| int32 | bLockMesh |
| int32 | bMoveBackwardHeld |
| int32 | bMoveForwardHeld |
| int32 | bMoveLeftHeld |
| int32 | bMoveRightHeld |
| int32 | bSkipEvaluation |
| int32 | bSkipUpdate |
| int32 | bWantsToSprint |
Updated on 2025-01-21 at 09:02:25 +0100