FMovementDebugFrame¶
#include <MovementDebugFrame.h>
Public Functions¶
Name | |
---|---|
TBL_API | FMovementDebugFrame() |
Public Attributes¶
Name | |
---|---|
FVector | Acceleration |
float | AdditionalTime |
FVector | AnimRootMotionVelocity |
FName | AttackName |
int32 | AutorunMovementMode |
FRotator | AutorunRotation |
float | AvailableCpuRatio |
float | AvailableCpuTimer |
float | AverageFrameTime |
float | AverageFrameTimePerMinute |
float | AveragePingTime |
float | AveragePingTimePerMinute |
int32 | CannotMove |
float | CapsuleHalfHeight |
float | CapsuleRadius |
FVector | CharacterLocation |
int32 | ClientAuthorativePosition |
float | ClientTimeStamp |
FName | CombatState |
float | CombatStateLength |
FName | CurrentFloor |
int32 | CustomMovementMode |
FDebugDrawShapes | DebugDraw |
FDebugMovementReplication | DebugMovementReplication |
FDebugTimeDiscrepancyDetection | DebugTimeDiscrepancyDetection |
float | DeltaTime |
int32 | FrameCounter |
FGameNetworkSettings | GameNetworkSettings |
FHorseMovementDebugFrame | HorseMovement |
TArray< FMovementDebugInventoryItem > | InventoryItems |
int32 | IsOnLadder |
float | LastAutonomousMovementCorrectionTime |
float | LastCorrectionTimestamp |
float | LastFrameTime |
float | LastNetFlushTime |
int32 | LastSkippedServerMoveFrame |
float | LastSyncMovementTime |
float | LastTimeDiscrepancyDetectedTime |
FVector | Location |
float | LockMeshTurnLimit |
float | LockMeshYaw |
float | MaxErrorSquared |
float | MaxSpeed |
TArray< FAnimDebugMontageInstance > | MontageInstances |
TArray< FAnimDebugMontageInstance > | MontageInstances1p |
TEnumAsByte< EMovementMode > | MovementMode |
UMovementSequence * | MovementSequence |
float | MovementSpeed |
int32 | NetAutonomousMovementCorrectionBunches |
int32 | NetAutonomousMovementCorrections |
int32 | NetConnections |
int32 | NetInOutOfOrderPackets |
int32 | NetInPackets |
int32 | NetInPacketsLost |
int32 | NetOutOutOfOrderPackets |
int32 | NetOutPackets |
int32 | NetOutPacketsLost |
int32 | NetSaturatedCount |
TArray< FMovementDebugSimualated > | OtherCharacters |
float | Ping |
FVector | PreCorrectionLocation |
FVector | PreMoveVelocity |
TArray< FString > | PropertyDebuggerNames |
TArray< FString > | PropertyDebuggerValues |
int32 | RootMotion |
FRotator | Rotation |
int32 | SkippedServerMoveFrames |
int32 | SkippedServerMoves |
FVector | SplineLocation |
float | SprintSpeed |
float | StatFPS |
float | StatMS |
TArray< FMovementDebugSyncEvent > | SyncEvents |
float | TimeBetweenDiscrepancyDetected |
float | TimeInCombatState |
int32 | TotalRetryReliableBytes |
int32 | TotalRetryReliableCount |
int32 | TotalRetryUnreliableBytes |
int32 | TotalRetryUnreliableCount |
int32 | TotalSendFailBytes |
float | TotalServerTime |
float | TracerEndTime |
float | TracerStartTime |
FVector | Velocity |
int32 | Version |
float | WorldTime |
int32 | bCinematicRestrictedControl |
int32 | bDidMovementCorrection |
int32 | bDidPossess |
int32 | bIsAutorunSprinting |
int32 | bIsFirstDualMove |
int32 | bIsForcedAutorun |
int32 | bIsSprintDecelerating |
int32 | bIsSprinting |
int32 | bLockMesh |
int32 | bMoveBackwardHeld |
int32 | bMoveForwardHeld |
int32 | bMoveLeftHeld |
int32 | bMoveRightHeld |
int32 | bSkipEvaluation |
int32 | bSkipUpdate |
int32 | bWantsToSprint |
Updated on 2025-01-21 at 09:02:25 +0100