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FMovementDebugSimualated

#include <MovementDebugSimualated.h>

Public Functions

Name
TBL_API FMovementDebugSimualated()

Public Attributes

Name
uint32 ActorNetGUID
FVector AnimRootMotionVelocity
FName AttackName
int32 AutorunMovementMode
FRotator AutorunRotation
int32 CannotMove
float ClientTimeStamp
FName CombatState
float CullDistance
int32 CustomMovementMode
FDebugDrawShapes DebugDraw
FDebugMovementReplication DebugMovementReplication
FName DriverCombatState
int32 DriverCustomMovementMode
FVector DriverLoc
TEnumAsByte< EMovementMode > DriverMovementMode
FVector DriverRelativeLoc
int32 FastPath_LastRepFrameNum
int32 FastPath_NextReplicationFrameNum
int32 FastPath_ReplicationPeriodFrame
TArray< FMovementDebugInventoryItem > InventoryItems
int32 LastRepFrameNum
float LastSyncMovementTime
FVector Location
float LockMeshTurnLimit
float LockMeshYaw
float MaxSpeed
TArray< FAnimDebugMontageInstance > MontageInstances
TEnumAsByte< EMovementMode > MovementMode
float MovementSpeed
int32 NextReplicationFrameNum
int32 ReplicationGraphFrame
int32 ReplicationPeriodFrame
int32 RootMotion
FRotator Rotation
FVector SplineLocation
float SprintSpeed
FVector Velocity
int32 bCinematicRestrictedControl
int32 bHasDriver
int32 bIsAutorunSprinting
int32 bIsForcedAutorun
int32 bIsHorse
int32 bIsSprintDecelerating
int32 bIsSprinting
int32 bLockMesh
int32 bWantsToSprint

Updated on 2025-01-21 at 09:02:25 +0100