FMovementDebugSimualated¶
#include <MovementDebugSimualated.h>
Public Functions¶
Name | |
---|---|
TBL_API | FMovementDebugSimualated() |
Public Attributes¶
Name | |
---|---|
uint32 | ActorNetGUID |
FVector | AnimRootMotionVelocity |
FName | AttackName |
int32 | AutorunMovementMode |
FRotator | AutorunRotation |
int32 | CannotMove |
float | ClientTimeStamp |
FName | CombatState |
float | CullDistance |
int32 | CustomMovementMode |
FDebugDrawShapes | DebugDraw |
FDebugMovementReplication | DebugMovementReplication |
FName | DriverCombatState |
int32 | DriverCustomMovementMode |
FVector | DriverLoc |
TEnumAsByte< EMovementMode > | DriverMovementMode |
FVector | DriverRelativeLoc |
int32 | FastPath_LastRepFrameNum |
int32 | FastPath_NextReplicationFrameNum |
int32 | FastPath_ReplicationPeriodFrame |
TArray< FMovementDebugInventoryItem > | InventoryItems |
int32 | LastRepFrameNum |
float | LastSyncMovementTime |
FVector | Location |
float | LockMeshTurnLimit |
float | LockMeshYaw |
float | MaxSpeed |
TArray< FAnimDebugMontageInstance > | MontageInstances |
TEnumAsByte< EMovementMode > | MovementMode |
float | MovementSpeed |
int32 | NextReplicationFrameNum |
int32 | ReplicationGraphFrame |
int32 | ReplicationPeriodFrame |
int32 | RootMotion |
FRotator | Rotation |
FVector | SplineLocation |
float | SprintSpeed |
FVector | Velocity |
int32 | bCinematicRestrictedControl |
int32 | bHasDriver |
int32 | bIsAutorunSprinting |
int32 | bIsForcedAutorun |
int32 | bIsHorse |
int32 | bIsSprintDecelerating |
int32 | bIsSprinting |
int32 | bLockMesh |
int32 | bWantsToSprint |
Updated on 2025-01-21 at 09:02:25 +0100