FMovementDebugSimualated¶
#include <MovementDebugSimualated.h>
Public Functions¶
| Name | |
|---|---|
| TBL_API | FMovementDebugSimualated() |
Public Attributes¶
| Name | |
|---|---|
| uint32 | ActorNetGUID |
| FVector | AnimRootMotionVelocity |
| FName | AttackName |
| int32 | AutorunMovementMode |
| FRotator | AutorunRotation |
| int32 | CannotMove |
| float | ClientTimeStamp |
| FName | CombatState |
| float | CullDistance |
| int32 | CustomMovementMode |
| FDebugDrawShapes | DebugDraw |
| FDebugMovementReplication | DebugMovementReplication |
| FName | DriverCombatState |
| int32 | DriverCustomMovementMode |
| FVector | DriverLoc |
| TEnumAsByte< EMovementMode > | DriverMovementMode |
| FVector | DriverRelativeLoc |
| int32 | FastPath_LastRepFrameNum |
| int32 | FastPath_NextReplicationFrameNum |
| int32 | FastPath_ReplicationPeriodFrame |
| TArray< FMovementDebugInventoryItem > | InventoryItems |
| int32 | LastRepFrameNum |
| float | LastSyncMovementTime |
| FVector | Location |
| float | LockMeshTurnLimit |
| float | LockMeshYaw |
| float | MaxSpeed |
| TArray< FAnimDebugMontageInstance > | MontageInstances |
| TEnumAsByte< EMovementMode > | MovementMode |
| float | MovementSpeed |
| int32 | NextReplicationFrameNum |
| int32 | ReplicationGraphFrame |
| int32 | ReplicationPeriodFrame |
| int32 | RootMotion |
| FRotator | Rotation |
| FVector | SplineLocation |
| float | SprintSpeed |
| FVector | Velocity |
| int32 | bCinematicRestrictedControl |
| int32 | bHasDriver |
| int32 | bIsAutorunSprinting |
| int32 | bIsForcedAutorun |
| int32 | bIsHorse |
| int32 | bIsSprintDecelerating |
| int32 | bIsSprinting |
| int32 | bLockMesh |
| int32 | bWantsToSprint |
Updated on 2025-01-21 at 09:02:25 +0100