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ShouldGotoDowned

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Input Type
In Exec
Target UGameplayRules Object Reference
Target [[AActor]] Object Reference
Initiator [[AActor]] Object Reference
Ability Name Name
Inventory Item AInventoryItem Object Reference
Damage Type UDamageSource Object Reference
Damage Taken Event [[DamageTakenEvent]] Structure (by ref)
Output Type
Out Exec
Return Value Boolean