OnDamageTaken
Preview¶
IO¶
Input | Type |
---|---|
In | Exec |
Target | UGameplayRules Object Reference |
In Hit Effect | EOnHitEffect Enum |
In Crowd Control Variant | ECrowdControlVariant Enum |
Hit Actor | [[AActor]] Object Reference |
Damage Event | [[DamageTakenEvent]] Structure (by ref) |
Attack Name | Name |
Attacking Item | AInventoryItem Object Reference |
Attack Type | UAttackType Object Reference |
Output | Type |
---|---|
Out | Exec |
Out Hit Effect | EOnHitEffect Enum |
Out Crowd Control Variant | ECrowdControlVariant Enum |