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OnDamageTaken

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IO

Input Type
In Exec
Target UGameplayRules Object Reference
In Hit Effect EOnHitEffect Enum
In Crowd Control Variant ECrowdControlVariant Enum
Hit Actor [[AActor]] Object Reference
Damage Event [[DamageTakenEvent]] Structure (by ref)
Attack Name Name
Attacking Item AInventoryItem Object Reference
Attack Type UAttackType Object Reference
Output Type
Out Exec
Out Hit Effect EOnHitEffect Enum
Out Crowd Control Variant ECrowdControlVariant Enum