UWeaponRackComponent¶
#include <WeaponRackComponent.h>
Inherits from UInteractableComponent, UActorComponent, IReplicatedSubobjectInterface, IDisplayComponentInterface
Public Functions¶
| Name | |
|---|---|
| void | RefillItemsForPawn(APawn * Pawn) |
| UWeaponRackComponent() |
Public Attributes¶
| Name | |
|---|---|
| bool | GrantItemWithFullAmmo |
| TSubclassOf< AInventoryItem > | ItemToGrant |
| UAkAudioEvent * | ItemsAvailableLoopStart |
| UAkAudioEvent * | ItemsAvailableLoopStop |
| UAkAudioEvent * | ItemsNoLongerAvailable |
| UAkAudioEvent * | ItemsNowAvailable |
| TArray< TSubclassOf< AInventoryItem > > | ItemsToRefill |
| FWeaponRackUsedSignature | OnWeaponRackUsed |
| UAkComponent * | OwningActorAudioComponent |
| bool | RefillAllAmmoItems |
| int32 | StacksToAdd |
| bool | UseStackCountFromItem |
Updated on 2025-01-21 at 09:02:25 +0100