UWeaponRackComponent¶
#include <WeaponRackComponent.h>
Inherits from UInteractableComponent, UActorComponent, IReplicatedSubobjectInterface, IDisplayComponentInterface
Public Functions¶
Name | |
---|---|
void | RefillItemsForPawn(APawn * Pawn) |
UWeaponRackComponent() |
Public Attributes¶
Name | |
---|---|
bool | GrantItemWithFullAmmo |
TSubclassOf< AInventoryItem > | ItemToGrant |
UAkAudioEvent * | ItemsAvailableLoopStart |
UAkAudioEvent * | ItemsAvailableLoopStop |
UAkAudioEvent * | ItemsNoLongerAvailable |
UAkAudioEvent * | ItemsNowAvailable |
TArray< TSubclassOf< AInventoryItem > > | ItemsToRefill |
FWeaponRackUsedSignature | OnWeaponRackUsed |
UAkComponent * | OwningActorAudioComponent |
bool | RefillAllAmmoItems |
int32 | StacksToAdd |
bool | UseStackCountFromItem |
Updated on 2025-01-21 at 09:02:25 +0100