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UWeaponRackComponent

#include <WeaponRackComponent.h>

Inherits from UInteractableComponent, UActorComponent, IReplicatedSubobjectInterface, IDisplayComponentInterface

Public Functions

Name
void RefillItemsForPawn(APawn * Pawn)
UWeaponRackComponent()

Public Attributes

Name
bool GrantItemWithFullAmmo
TSubclassOf< AInventoryItem > ItemToGrant
UAkAudioEvent * ItemsAvailableLoopStart
UAkAudioEvent * ItemsAvailableLoopStop
UAkAudioEvent * ItemsNoLongerAvailable
UAkAudioEvent * ItemsNowAvailable
TArray< TSubclassOf< AInventoryItem > > ItemsToRefill
FWeaponRackUsedSignature OnWeaponRackUsed
UAkComponent * OwningActorAudioComponent
bool RefillAllAmmoItems
int32 StacksToAdd
bool UseStackCountFromItem

Updated on 2025-01-21 at 09:02:25 +0100