UTBLUtilityLibrary¶
#include <TBLUtilityLibrary.h>
Inherits from UBlueprintFunctionLibrary
Public Functions¶
| Name | |
|---|---|
| void | CopyToClipboard(const FString & TextToCopy) |
| FName | FindClosestSocket(USceneComponent * Component, FVector Location, const FString & SocketSubstring) |
| float | GetAzimuth(const FVector & Direction, const FVector & Forward) |
| float | GetClosestPointOnCollision(const AActor * Actor, const FVector & Point, TEnumAsByte< ECollisionChannel > CollisionChannel, FVector & ClosestPointOnCollision) |
| void | GetMatchingChildComponentsByName(const USceneComponent * RootComponent, const FString & MatchName, TArray< USceneComponent * > & OutMatches) |
| TEnumAsByte< [[EPlatformType]] > | GetPlatformType() |
| TArray< FSwatchSelectionsByClass > | GetSavedCustomizationSettings() |
| TEnumAsByte< [[ESonyAppType]] > | GetSonyPlatformRegion() |
| void | LoadCinematicSublevel(const UObject * WorldContextObject, FName LevelName, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, FLatentActionInfo LatentInfo) |
| void | LogWithCallstacks(const FString & Message) |
| int32 | RandomWeightedIntegerFromStream(const TArray< float > & Weights, const FRandomStream & InStream) |
| void | RecursiveSetVisibility(UPrimitiveComponent * Root, bool bOwnerNoSee, bool bOnlyOwnerSee) |
| void | SaveCustomizationSettings() |
| void | SetAudioEnemyRTPC(UAkComponent * AkComponent, AActor * Initiator) |
| void | SetEnabledRenderMainScene(UObject * WorldContextObject, bool bShouldRenderMainScene) |
| UTBLUtilityLibrary() |
Updated on 2025-01-21 at 09:02:25 +0100