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UTBLUtilityLibrary

#include <TBLUtilityLibrary.h>

Inherits from UBlueprintFunctionLibrary

Public Functions

Name
void CopyToClipboard(const FString & TextToCopy)
FName FindClosestSocket(USceneComponent * Component, FVector Location, const FString & SocketSubstring)
float GetAzimuth(const FVector & Direction, const FVector & Forward)
float GetClosestPointOnCollision(const AActor * Actor, const FVector & Point, TEnumAsByte< ECollisionChannel > CollisionChannel, FVector & ClosestPointOnCollision)
void GetMatchingChildComponentsByName(const USceneComponent * RootComponent, const FString & MatchName, TArray< USceneComponent * > & OutMatches)
TEnumAsByte< [[EPlatformType]] > GetPlatformType()
TArray< FSwatchSelectionsByClass > GetSavedCustomizationSettings()
TEnumAsByte< [[ESonyAppType]] > GetSonyPlatformRegion()
void LoadCinematicSublevel(const UObject * WorldContextObject, FName LevelName, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, FLatentActionInfo LatentInfo)
void LogWithCallstacks(const FString & Message)
int32 RandomWeightedIntegerFromStream(const TArray< float > & Weights, const FRandomStream & InStream)
void RecursiveSetVisibility(UPrimitiveComponent * Root, bool bOwnerNoSee, bool bOnlyOwnerSee)
void SaveCustomizationSettings()
void SetAudioEnemyRTPC(UAkComponent * AkComponent, AActor * Initiator)
void SetEnabledRenderMainScene(UObject * WorldContextObject, bool bShouldRenderMainScene)
UTBLUtilityLibrary()

Updated on 2025-01-21 at 09:02:25 +0100