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UTBLQuestsBlueprintLibrary

#include <TBLQuestsBlueprintLibrary.h>

Inherits from UBlueprintFunctionLibrary

Public Functions

Name
bool CampaignLevelHasPremiumReward(const FCampaignLevel & Level)
bool GetCampaignPurchasingEnabled(UObject * WorldContextObject)
bool GetCampaignsEnabled(UObject * WorldContextObject)
bool GetQuestsEnabled(UObject * WorldContextObject)
[[ETBLRarity]] GetRewardItemRarity(const FPrimaryAssetId & PrimaryAssetId)
UTexture2D * GetTextureFromSlateBrush(const FSlateBrush & Brush)
TArray< FQuestReward > GetUnlockedRewardsForCampaignLevel(TScriptInterface< ICampaign > Campaign, int32 Level, bool CheckPremiumPurchase)
bool IsCampaignOwned(TScriptInterface< ICampaignPurchasable > Campaign, UObject * WorldContextObject)
bool IsPrimaryAssetIdCampaign(const FPrimaryAssetId & PrimaryAssetId)
bool IsStoreOfferIdCampaign(const FString & OfferId)
void OnCampaignListReady(APlayerController * PC, FOnCampaignListReady NewOnCampaignListReady)
UTBLQuestsBlueprintLibrary()

Updated on 2025-01-21 at 09:02:25 +0100