UTBLQuestsBlueprintLibrary¶
#include <TBLQuestsBlueprintLibrary.h>
Inherits from UBlueprintFunctionLibrary
Public Functions¶
Name | |
---|---|
bool | CampaignLevelHasPremiumReward(const FCampaignLevel & Level) |
bool | GetCampaignPurchasingEnabled(UObject * WorldContextObject) |
bool | GetCampaignsEnabled(UObject * WorldContextObject) |
bool | GetQuestsEnabled(UObject * WorldContextObject) |
[[ETBLRarity]] | GetRewardItemRarity(const FPrimaryAssetId & PrimaryAssetId) |
UTexture2D * | GetTextureFromSlateBrush(const FSlateBrush & Brush) |
TArray< FQuestReward > | GetUnlockedRewardsForCampaignLevel(TScriptInterface< ICampaign > Campaign, int32 Level, bool CheckPremiumPurchase) |
bool | IsCampaignOwned(TScriptInterface< ICampaignPurchasable > Campaign, UObject * WorldContextObject) |
bool | IsPrimaryAssetIdCampaign(const FPrimaryAssetId & PrimaryAssetId) |
bool | IsStoreOfferIdCampaign(const FString & OfferId) |
void | OnCampaignListReady(APlayerController * PC, FOnCampaignListReady NewOnCampaignListReady) |
UTBLQuestsBlueprintLibrary() |
Updated on 2025-01-21 at 09:02:25 +0100