UTBLMatchesSubsystem¶
#include <TBLMatchesSubsystem.h>
Inherits from UGameInstanceSubsystem
Public Functions¶
Name | |
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UTBLMatchesSubsystem() |
Protected Functions¶
Name | |
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void | MatchUpdate() |
void | OnGameStateSetEvent(AGameStateBase * GameState) |
void | OnMatchStateChanged(FName NewMatchState) |
void | OnPS5MatchIdChanged(const FString & MatchID) |
void | OnPS5MatchResponsiblePlayerUpdated([[FUniqueNetIdRepl]] Player) |
void | OnPostLoadMap(UWorld * LoadedWorld) |
void | OnPreLoadMap(const FString & MapName) |
Updated on 2025-01-21 at 09:02:25 +0100