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UTBLMatchesSubsystem

#include <TBLMatchesSubsystem.h>

Inherits from UGameInstanceSubsystem

Public Functions

Name
UTBLMatchesSubsystem()

Protected Functions

Name
void MatchUpdate()
void OnGameStateSetEvent(AGameStateBase * GameState)
void OnMatchStateChanged(FName NewMatchState)
void OnPS5MatchIdChanged(const FString & MatchID)
void OnPS5MatchResponsiblePlayerUpdated([[FUniqueNetIdRepl]] Player)
void OnPostLoadMap(UWorld * LoadedWorld)
void OnPreLoadMap(const FString & MapName)

Updated on 2025-01-21 at 09:02:25 +0100