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UTBLLocalMessage

#include <TBLLocalMessage.h>

Inherits from ULocalMessage

Inherited by UTBLLocalMessageGameplayEvent

Public Functions

Name
void BroadcastLocalMessage(UObject * WorldContextObject, TSubclassOf< ULocalMessage > MessageClass, int32 Data, APlayerState * PlayerStateA, APlayerState * PlayerStateB, UObject * Object)
void BroadcastPrivateLocalMessage(APlayerController * PlayerController, TSubclassOf< ULocalMessage > MessageClass, int32 Data, APlayerState * PlayerStateA, APlayerState * PlayerStateB, UObject * Object)
int32 PackData(const uint8 & Byte, const int32 & Value)
UTBLLocalMessage()
void UnpackData(const int32 & Data, uint8 & Byte, int32 & Value)

Protected Functions

Name
void OnMessageReceived(APlayerController * Receiver, int32 Data, APlayerState * PlayerStateA, APlayerState * PlayerStateB, UObject * Object) const

Updated on 2025-01-21 at 09:02:25 +0100