UTBLLocalMessage¶
#include <TBLLocalMessage.h>
Inherits from ULocalMessage
Inherited by UTBLLocalMessageGameplayEvent
Public Functions¶
| Name | |
|---|---|
| void | BroadcastLocalMessage(UObject * WorldContextObject, TSubclassOf< ULocalMessage > MessageClass, int32 Data, APlayerState * PlayerStateA, APlayerState * PlayerStateB, UObject * Object) |
| void | BroadcastPrivateLocalMessage(APlayerController * PlayerController, TSubclassOf< ULocalMessage > MessageClass, int32 Data, APlayerState * PlayerStateA, APlayerState * PlayerStateB, UObject * Object) |
| int32 | PackData(const uint8 & Byte, const int32 & Value) |
| UTBLLocalMessage() | |
| void | UnpackData(const int32 & Data, uint8 & Byte, int32 & Value) |
Protected Functions¶
| Name | |
|---|---|
| void | OnMessageReceived(APlayerController * Receiver, int32 Data, APlayerState * PlayerStateA, APlayerState * PlayerStateB, UObject * Object) const |
Updated on 2025-01-21 at 09:02:25 +0100