UTBLGameplayDebuggingComponent¶
#include <TBLGameplayDebuggingComponent.h>
Inherits from UActorComponent
Public Functions¶
Name | |
---|---|
virtual void | [[GetLifetimeReplicatedProps]](TArray< FLifetimeProperty > & OutLifetimeProps) const override |
UTBLGameplayDebuggingComponent() |
Public Attributes¶
Name | |
---|---|
TArray< FBonesDebugInfo > | BonesDebugInfo |
TArray< FName > | BonesDebugNames |
FDesyncDebugInfo | ClientDesyncDebugInfo |
TArray< FName > | DebugCategories |
FDebugProjectileHit | DebugProjectileHit |
TArray< UTBLComponent * > | DebuggingComponents |
FDesyncDebugInfo | DesyncDebugInfo |
TArray< FAbilityInvocationDebugInfo > | InvocationDebugInfo |
TArray< FPhysicsDebugInfo > | PhysicsDebugInfo |
TArray< FPropertyDebugInfo > | PropertyDebugInfo |
FReplicationDebugInfo | ReplicationDebugInfo |
Updated on 2025-01-21 at 09:02:25 +0100