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UTBLGameplayDebuggingComponent

#include <TBLGameplayDebuggingComponent.h>

Inherits from UActorComponent

Public Functions

Name
virtual void [[GetLifetimeReplicatedProps]](TArray< FLifetimeProperty > & OutLifetimeProps) const override
UTBLGameplayDebuggingComponent()

Public Attributes

Name
TArray< FBonesDebugInfo > BonesDebugInfo
TArray< FName > BonesDebugNames
FDesyncDebugInfo ClientDesyncDebugInfo
TArray< FName > DebugCategories
FDebugProjectileHit DebugProjectileHit
TArray< UTBLComponent * > DebuggingComponents
FDesyncDebugInfo DesyncDebugInfo
TArray< FAbilityInvocationDebugInfo > InvocationDebugInfo
TArray< FPhysicsDebugInfo > PhysicsDebugInfo
TArray< FPropertyDebugInfo > PropertyDebugInfo
FReplicationDebugInfo ReplicationDebugInfo

Updated on 2025-01-21 at 09:02:25 +0100