UTBLGameplayDebuggingComponent¶
#include <TBLGameplayDebuggingComponent.h>
Inherits from UActorComponent
Public Functions¶
| Name | |
|---|---|
| virtual void | [[GetLifetimeReplicatedProps]](TArray< FLifetimeProperty > & OutLifetimeProps) const override |
| UTBLGameplayDebuggingComponent() |
Public Attributes¶
| Name | |
|---|---|
| TArray< FBonesDebugInfo > | BonesDebugInfo |
| TArray< FName > | BonesDebugNames |
| FDesyncDebugInfo | ClientDesyncDebugInfo |
| TArray< FName > | DebugCategories |
| FDebugProjectileHit | DebugProjectileHit |
| TArray< UTBLComponent * > | DebuggingComponents |
| FDesyncDebugInfo | DesyncDebugInfo |
| TArray< FAbilityInvocationDebugInfo > | InvocationDebugInfo |
| TArray< FPhysicsDebugInfo > | PhysicsDebugInfo |
| TArray< FPropertyDebugInfo > | PropertyDebugInfo |
| FReplicationDebugInfo | ReplicationDebugInfo |
Updated on 2025-01-21 at 09:02:25 +0100