UTBLGameUpdatesLibrary¶
#include <TBLGameUpdatesLibrary.h>
Inherits from UBlueprintFunctionLibrary
Public Functions¶
Name | |
---|---|
bool | GetGameUpdateData(FName UpdateVersion, FGameUpdateData & OutGameUpdateData, UObject * WorldContextObject) |
void | GetGameUpdates(TArray< FGameUpdateData > & OutGameUpdates, UObject * WorldContextObject, uint8 Count) |
bool | GetHasUnseenGameUpdates(UObject * WorldContextObject) |
bool | GetIsGameUpdateActive(const FGameUpdateData & GameUpdateData) |
bool | GetIsGameUpdateNewest(const FGameUpdateData & GameUpdateData, UObject * WorldContextObject, bool ShouldCheckIfSeen) |
bool | GetIsGameUpdateSeen(const FString & UpdateVersion, UObject * WorldContextObject) |
bool | GetNewestGameUpdate(FGameUpdateData & OutGameUpdateData, UObject * WorldContextObject, bool ShouldCheckIfSeen) |
int32 | GetUnseenGameUpdatesCount(UObject * WorldContextObject) |
void | SetIsGameUpdateSeen(const FString & UpdateVersion, UObject * WorldContextObject, bool IsSeen) |
bool | ShouldShowGameUpdate(const FGameUpdateData & GameUpdateData) |
UTBLGameUpdatesLibrary() |
Updated on 2025-01-21 at 09:02:25 +0100