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UTBLGameUpdatesLibrary

#include <TBLGameUpdatesLibrary.h>

Inherits from UBlueprintFunctionLibrary

Public Functions

Name
bool GetGameUpdateData(FName UpdateVersion, FGameUpdateData & OutGameUpdateData, UObject * WorldContextObject)
void GetGameUpdates(TArray< FGameUpdateData > & OutGameUpdates, UObject * WorldContextObject, uint8 Count)
bool GetHasUnseenGameUpdates(UObject * WorldContextObject)
bool GetIsGameUpdateActive(const FGameUpdateData & GameUpdateData)
bool GetIsGameUpdateNewest(const FGameUpdateData & GameUpdateData, UObject * WorldContextObject, bool ShouldCheckIfSeen)
bool GetIsGameUpdateSeen(const FString & UpdateVersion, UObject * WorldContextObject)
bool GetNewestGameUpdate(FGameUpdateData & OutGameUpdateData, UObject * WorldContextObject, bool ShouldCheckIfSeen)
int32 GetUnseenGameUpdatesCount(UObject * WorldContextObject)
void SetIsGameUpdateSeen(const FString & UpdateVersion, UObject * WorldContextObject, bool IsSeen)
bool ShouldShowGameUpdate(const FGameUpdateData & GameUpdateData)
UTBLGameUpdatesLibrary()

Updated on 2025-01-21 at 09:02:25 +0100