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UTBLEngine

#include <TBLEngine.h>

Inherits from UGameEngine

Public Functions

Name
float GetAvailableCPU()
float GetStatFPS()
float GetStatMS()
UTBLEngine()

Public Attributes

Name
UClass * CharacterCombatStatesClass
UClass * HorseClass
UClass * WeaponFistClass

Protected Attributes

Name
FAvailableCPUBuckets AvailableCpu
FAvailableCPUBuckets AvailableCpuEx
float AvailableCpuRatio
float AvailableCpuTimer
double AverageFrameTime
double AverageFrameTimePerMinute
double AveragePingTime
double AveragePingTimePerMinute
float CPUPerfIndex
FFrameTimeBuckets FrameTimeBuckets
float GPUPerfIndex
FTBLHardwareInfo HardwareInfo
double LastAutonomousMovementCorrectionTime
double LastFrameTime
uint64 LastFrameTimestamp
uint32 LastInOutOfOrderPackets
uint32 LastInPackets
uint32 LastInPacketsLost
double LastNetFlushTime
uint32 LastOutBytes
uint32 LastOutOutOfOrderPackets
uint32 LastOutPackets
uint32 LastOutPacketsLost
int32 LastSkippedServerMoveFrame
uint32 NetAutonomousMovementCorrectionBunches
uint32 NetAutonomousMovementCorrections
uint32 NetConnections
uint32 NetInOutOfOrderPackets
uint32 NetInPackets
uint32 NetInPacketsLost
uint64 NetOutBytes
uint32 NetOutOutOfOrderPackets
uint32 NetOutPackets
uint32 NetOutPacketsLost
double NetOutTime
uint32 NetSampleCount
int32 NetSaturatedCount
uint32 NetSimulatedMovementCorrections
TArray< FPerMinuteBucket > PerMinuteBuckets
float PerMinuteTimer
int32 PingFrameNumber
FPingTimeBuckets PingTimeBuckets
UWorld * ServerWorld
int32 SkippedServerMoveFrames
int32 SkippedServerMoves
FFrameTimeBuckets StatFrameTimeBuckets
int32 TotalFrames
int32 TotalFramesPerMinute
int32 TotalPingSamples
int32 TotalPingSamplesPerMinute
int64 TotalRetryReliableBytes
int64 TotalRetryReliableCount
int64 TotalRetryUnreliableBytes
int64 TotalRetryUnreliableCount
int64 TotalSendFailBytes

Updated on 2025-01-21 at 09:02:25 +0100