UTBLActivitySubsystem¶
#include <TBLActivitySubsystem.h>
Inherits from UGameInstanceSubsystem
Public Functions¶
Name | |
---|---|
void | HandleOnTitleDataUpdated() |
void | HandleStateChanged(const FName & CurrentState) |
void | OnPostLoadMap(UWorld * LoadedWorld) |
void | OnWorldCleanup(UWorld * World, bool bSessionEnded, bool bCleanupResources) |
UTBLActivitySubsystem() |
Updated on 2025-01-21 at 09:02:24 +0100