USphereTargetMethod¶
#include <SphereTargetMethod.h>
Inherits from UShapeTargetMethod, UAbilityTargetMethod, UTBLObject, UAssemblyObject, UObject
Public Functions¶
Name | |
---|---|
void | DelayFinish() |
void | GetSphereCenter(FVector & SphereCenter, FTransform & ControllerTransform) |
USphereTargetMethod() |
Public Attributes¶
Name | |
---|---|
TEnumAsByte< [[ETargetVisibilityCheck::Type]] > | CheckVisibility |
float | DelayFinishTime |
float | MaxRange |
int32 | MaxTargets |
[[ESphereHitDirection]] | SphereHitDirection |
FVector | SphereOffset |
float | SphereRadius |
TEnumAsByte< ECollisionChannel > | TargetChannel |
float | ZDownLimiter |
float | ZUpLimiter |
bool | bTargetSelf |
bool | bUseControllerRotation |
bool | bUseMountRotation |
bool | bUseTargetChannel |
bool | bUseZLimiters |
Updated on 2025-01-21 at 09:02:24 +0100