USphereTargetMethod¶
#include <SphereTargetMethod.h>
Inherits from UShapeTargetMethod, UAbilityTargetMethod, UTBLObject, UAssemblyObject, UObject
Public Functions¶
| Name | |
|---|---|
| void | DelayFinish() |
| void | GetSphereCenter(FVector & SphereCenter, FTransform & ControllerTransform) |
| USphereTargetMethod() |
Public Attributes¶
| Name | |
|---|---|
| TEnumAsByte< [[ETargetVisibilityCheck::Type]] > | CheckVisibility |
| float | DelayFinishTime |
| float | MaxRange |
| int32 | MaxTargets |
| [[ESphereHitDirection]] | SphereHitDirection |
| FVector | SphereOffset |
| float | SphereRadius |
| TEnumAsByte< ECollisionChannel > | TargetChannel |
| float | ZDownLimiter |
| float | ZUpLimiter |
| bool | bTargetSelf |
| bool | bUseControllerRotation |
| bool | bUseMountRotation |
| bool | bUseTargetChannel |
| bool | bUseZLimiters |
Updated on 2025-01-21 at 09:02:24 +0100