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USphereTargetMethod

#include <SphereTargetMethod.h>

Inherits from UShapeTargetMethod, UAbilityTargetMethod, UTBLObject, UAssemblyObject, UObject

Public Functions

Name
void DelayFinish()
void GetSphereCenter(FVector & SphereCenter, FTransform & ControllerTransform)
USphereTargetMethod()

Public Attributes

Name
TEnumAsByte< [[ETargetVisibilityCheck::Type]] > CheckVisibility
float DelayFinishTime
float MaxRange
int32 MaxTargets
[[ESphereHitDirection]] SphereHitDirection
FVector SphereOffset
float SphereRadius
TEnumAsByte< ECollisionChannel > TargetChannel
float ZDownLimiter
float ZUpLimiter
bool bTargetSelf
bool bUseControllerRotation
bool bUseMountRotation
bool bUseTargetChannel
bool bUseZLimiters

Updated on 2025-01-21 at 09:02:24 +0100