UServerBrowserList¶
#include <ServerBrowserList.h>
Inherits from UWidget, IKeyboardFocusInterface
Public Functions¶
Name | |
---|---|
void | CreateFakeServers(int32 NumberOfServers, TArray< FString > ServerNames, TArray< FString > MapNamesAndGameModes, TArray< int32 > ListOfPossibleMaxPlayers) |
void | FetchFilteredList() |
int32 | GetCurrentFilteredItemsCount() |
void | GetSelectedSession([[FBlueprintSessionResult]] & Out) |
UWidget * | GetSelectedWidget() |
void | OnPingServerComplete([[FBlueprintSessionResult]] PingedSession) |
void | OnQueryCompleted(bool bSuccess, [[EServerListType]] ListType) |
void | OnRefreshCompleted(bool bSuccess, [[EServerListType]] ListType) |
void | RefreshServerEntry([[FBlueprintSessionResult]] SessionResult) |
void | RefreshServerList([[EServerListType]] ListType) |
void | SelectFirstWidget() |
void | SelectWidget(const [[FBlueprintSessionResult]] & Item) |
void | SortServersByGameMode(bool Descending) |
void | SortServersByMapName(bool Descending) |
void | SortServersByPing(bool Descending) |
void | SortServersByPlayerNumbers(bool Descending) |
void | SortServersByServerName(bool Descending) |
void | SortServersByServerType(bool Descending) |
UServerBrowserList() | |
void | UseSavedSort() |
Public Attributes¶
Name | |
---|---|
float | ItemHeight |
[[FOnGenerateRowSessionResult]] | OnGenerateRowEvent |
[[FOnGetServerFilterSettings]] | OnGetServerFilterSettingsEvent |
FOnLoadingProgressStatusChanged | OnLoadingProgressStatusChangedEvent |
FOnRefreshServerComplete | OnRefreshServerCompleteEvent |
FOnSelectionChanged | OnSelectionChangedEvent |
TEnumAsByte< [[ESelectionMode::Type]] > | SelectionMode |
FName | TableRowStyleName |
Protected Attributes¶
Name | |
---|---|
UTBLScrollBarStyleDataAsset * | ScrollBarStyle |
Updated on 2025-01-21 at 09:02:24 +0100