UReviveOthersWorker¶
#include <ReviveOthersWorker.h>
Inherits from UTBLAchievementWorker, UObject
Public Functions¶
Name | |
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UReviveOthersWorker() |
Protected Functions¶
Name | |
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void | OnRevivedOtherPlayer(APawn * Pawn, ATBLPlayerController * Controller) |
Updated on 2025-01-21 at 09:02:24 +0100