UProjectilePenetration¶
#include <ProjectilePenetration.h>
Inherits from UAssemblyBlueprint, UBlueprint
Public Functions¶
| Name | |
|---|---|
| bool | [[CanPenetrateActor]](AActor * HitActor) const |
| void | [[InitPenetrationCollisionResponse]]() |
| bool | [[ShouldPenetrationAwardScore]](AActor * HitActor) const |
| UProjectilePenetration() |
Public Attributes¶
| Name | |
|---|---|
| TArray< TSubclassOf< AActor > > | AllowedClasses |
| int32 | AllowedNumPenetrations |
| FName | DamageScoreEventName |
| float | DamagerPerPenetrationMultiplier |
| FName | KillScoreEventName |
| float | PenetratableDamageMultiplier |
| bool | bShouldAwardScoreOnPenetration |
| bool | bShouldPenetratedChildrenOfAllowedClasses |
Updated on 2025-01-21 at 09:02:24 +0100