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UProjectilePenetration

#include <ProjectilePenetration.h>

Inherits from UAssemblyBlueprint, UBlueprint

Public Functions

Name
bool [[CanPenetrateActor]](AActor * HitActor) const
void [[InitPenetrationCollisionResponse]]()
bool [[ShouldPenetrationAwardScore]](AActor * HitActor) const
UProjectilePenetration()

Public Attributes

Name
TArray< TSubclassOf< AActor > > AllowedClasses
int32 AllowedNumPenetrations
FName DamageScoreEventName
float DamagerPerPenetrationMultiplier
FName KillScoreEventName
float PenetratableDamageMultiplier
bool bShouldAwardScoreOnPenetration
bool bShouldPenetratedChildrenOfAllowedClasses

Updated on 2025-01-21 at 09:02:24 +0100