UProjectilePenetration¶
#include <ProjectilePenetration.h>
Inherits from UAssemblyBlueprint, UBlueprint
Public Functions¶
Name | |
---|---|
bool | [[CanPenetrateActor]](AActor * HitActor) const |
void | [[InitPenetrationCollisionResponse]]() |
bool | [[ShouldPenetrationAwardScore]](AActor * HitActor) const |
UProjectilePenetration() |
Public Attributes¶
Name | |
---|---|
TArray< TSubclassOf< AActor > > | AllowedClasses |
int32 | AllowedNumPenetrations |
FName | DamageScoreEventName |
float | DamagerPerPenetrationMultiplier |
FName | KillScoreEventName |
float | PenetratableDamageMultiplier |
bool | bShouldAwardScoreOnPenetration |
bool | bShouldPenetratedChildrenOfAllowedClasses |
Updated on 2025-01-21 at 09:02:24 +0100