UPlayerScoreList¶
#include <PlayerScoreList.h>
Inherits from UWidget
Public Functions¶
| Name | |
|---|---|
| void | CheckForPlayerState() |
| void | OnInitialized(ATBLPlayerController * PlayerOwner) |
| void | OnPlayerLevelUpEvents(const TArray< FLevelUpResult > & LevelUpEvents) |
| void | OnPlayerScoreEvent([[FScoreEventStruct]] ScoreEvent) |
| UPlayerScoreList() |
Protected Functions¶
| Name | |
|---|---|
| void | PlayerStateReplicated(APlayerState * PlayerState) |
Public Attributes¶
| Name | |
|---|---|
| FTimerHandle | CheckForPlayerStateReplication |
| [[FGameplayTag]] | DefaultTag |
| UWidget * | HealingScoreWidget |
| float | LevelUpLifeTime |
| float | Lifetime |
| bool | LoadedPlayerController |
| UWidget * | ObjectiveScoreWidget |
| [[FOnGenerateLevelUpRow]] | OnGenerateLevelUpRowEvent |
| [[FOnGenerateScoreRow]] | OnGenerateRowEvent |
| TMap< ATBLPlayerState *, UWidget * > | PlayerKilledWidgetMap |
| bool | bSuccessfulPlayerStateReplicated |
Updated on 2025-01-21 at 09:02:24 +0100