UPlayerScoreList¶
#include <PlayerScoreList.h>
Inherits from UWidget
Public Functions¶
Name | |
---|---|
void | CheckForPlayerState() |
void | OnInitialized(ATBLPlayerController * PlayerOwner) |
void | OnPlayerLevelUpEvents(const TArray< FLevelUpResult > & LevelUpEvents) |
void | OnPlayerScoreEvent([[FScoreEventStruct]] ScoreEvent) |
UPlayerScoreList() |
Protected Functions¶
Name | |
---|---|
void | PlayerStateReplicated(APlayerState * PlayerState) |
Public Attributes¶
Name | |
---|---|
FTimerHandle | CheckForPlayerStateReplication |
[[FGameplayTag]] | DefaultTag |
UWidget * | HealingScoreWidget |
float | LevelUpLifeTime |
float | Lifetime |
bool | LoadedPlayerController |
UWidget * | ObjectiveScoreWidget |
[[FOnGenerateLevelUpRow]] | OnGenerateLevelUpRowEvent |
[[FOnGenerateScoreRow]] | OnGenerateRowEvent |
TMap< ATBLPlayerState *, UWidget * > | PlayerKilledWidgetMap |
bool | bSuccessfulPlayerStateReplicated |
Updated on 2025-01-21 at 09:02:24 +0100