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UPlayerScoreList

#include <PlayerScoreList.h>

Inherits from UWidget

Public Functions

Name
void CheckForPlayerState()
void OnInitialized(ATBLPlayerController * PlayerOwner)
void OnPlayerLevelUpEvents(const TArray< FLevelUpResult > & LevelUpEvents)
void OnPlayerScoreEvent([[FScoreEventStruct]] ScoreEvent)
UPlayerScoreList()

Protected Functions

Name
void PlayerStateReplicated(APlayerState * PlayerState)

Public Attributes

Name
FTimerHandle CheckForPlayerStateReplication
[[FGameplayTag]] DefaultTag
UWidget * HealingScoreWidget
float LevelUpLifeTime
float Lifetime
bool LoadedPlayerController
UWidget * ObjectiveScoreWidget
[[FOnGenerateLevelUpRow]] OnGenerateLevelUpRowEvent
[[FOnGenerateScoreRow]] OnGenerateRowEvent
TMap< ATBLPlayerState *, UWidget * > PlayerKilledWidgetMap
bool bSuccessfulPlayerStateReplicated

Updated on 2025-01-21 at 09:02:24 +0100