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UObjectiveStatusDisplayComponent

#include <ObjectiveStatusDisplayComponent.h>

Inherits from UDisplayComponent, IPlayerInHudMarkerZoneInterface, UActorComponent, IReplicatedSubobjectInterface, IDisplayComponentInterface

Public Functions

Name
virtual bool [[IsLocalPlayerInHudMarkerZone]]() override
UObjectiveStatusDisplayComponent()

Public Attributes

Name
UMaterialInstance * ActiveObjectiveIcon
UMaterialInstance * ContestedObjectiveIcon
[[FText]] DefaultAgathaText
[[FText]] DefaultMasonText
[[EObjectiveState]] DefaultObjectiveState
[[EFaction]] DefaultOwningTeam
float DefaultProgress
[[FText]] DefaultTenosiaText
bool ShowProgress
bool bLocalPlayerInsideZone
bool return false

Updated on 2025-01-21 at 09:02:24 +0100