UHeadlookComponent¶
#include <HeadlookComponent.h>
Inherits from UActorComponent, IReplicatedSubobjectInterface
Public Functions¶
| Name | |
|---|---|
| void | GetHeadlookLocation(FVector & OutHeadlookLocation, bool & OutIsHeadlook) |
| virtual void | [[GetLifetimeReplicatedProps]](TArray< FLifetimeProperty > & OutLifetimeProps) const override |
| void | SetTargetActor(AActor * Target) |
| UHeadlookComponent() |
Public Attributes¶
| Name | |
|---|---|
| float | DistanceSquaredToLocalNearestActor |
| AActor * | LocalNearestActor |
| AActor * | TargetActor |
Updated on 2025-01-21 at 09:02:24 +0100