UHeadlookComponent¶
#include <HeadlookComponent.h>
Inherits from UActorComponent, IReplicatedSubobjectInterface
Public Functions¶
Name | |
---|---|
void | GetHeadlookLocation(FVector & OutHeadlookLocation, bool & OutIsHeadlook) |
virtual void | [[GetLifetimeReplicatedProps]](TArray< FLifetimeProperty > & OutLifetimeProps) const override |
void | SetTargetActor(AActor * Target) |
UHeadlookComponent() |
Public Attributes¶
Name | |
---|---|
float | DistanceSquaredToLocalNearestActor |
AActor * | LocalNearestActor |
AActor * | TargetActor |
Updated on 2025-01-21 at 09:02:24 +0100