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UHeadlookComponent

#include <HeadlookComponent.h>

Inherits from UActorComponent, IReplicatedSubobjectInterface

Public Functions

Name
void GetHeadlookLocation(FVector & OutHeadlookLocation, bool & OutIsHeadlook)
virtual void [[GetLifetimeReplicatedProps]](TArray< FLifetimeProperty > & OutLifetimeProps) const override
void SetTargetActor(AActor * Target)
UHeadlookComponent()

Public Attributes

Name
float DistanceSquaredToLocalNearestActor
AActor * LocalNearestActor
AActor * TargetActor

Updated on 2025-01-21 at 09:02:24 +0100