UFireSourceComponent¶
#include <FireSourceComponent.h>
Inherits from UActorComponent
Public Functions¶
Name | |
---|---|
void | OnLookAtFireSource(ATBLCharacter * Character) |
UFireSourceComponent() |
Public Attributes¶
Name | |
---|---|
TArray< FName > | CollisionComponents |
Updated on 2025-01-21 at 09:02:24 +0100