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UCustomizationComponent

#include <CustomizationComponent.h>

Inherits from UTBLComponent, IReplicatedSubobjectInterface, UActorComponent

Public Functions

Name
bool FindPreset(FCustomizationPreset & OutPreset)
TArray< FPrimaryAssetId > GetCurrentCustomization()
virtual void [[GetLifetimeReplicatedProps]](TArray< FLifetimeProperty > & OutLifetimeProps) const override
TArray< FPrimaryAssetId > GetPendingCustomization()
UCustomizationComponent()

Public Attributes

Name
bool CustomizationApplied
FCustomizationData CustomizationData
FReplicated_FCustomizationPreset CustomizationPreset
FOnCachedMeshApplied OnCachedMeshApplied
FOnCustomizationApplied OnCustomizationApplied

Updated on 2025-01-21 at 09:02:24 +0100