UCinematicsComponent¶
#include <CinematicsComponent.h>
Inherits from UActorComponent
Public Functions¶
| Name | |
|---|---|
| void | BindToPlayerState(APlayerState * PlayerState) |
| UCinematicState * | GetCurrentState() |
| [[FGameplayTag]] | GetCurrentStateTag() const |
| [[FGameplayTag]] | GetCurrentUIState() |
| UCinematicState * | GetState([[FGameplayTag]] Tag) |
| void | GotoState([[FGameplayTag]] NextState) |
| void | HandleGameCinematicStateChanged([[ECinematicGameState]] GameStateCinematicState) |
| void | HandleMatchStateChanged(FName MatchState) |
| bool | IsInState([[FGameplayTag]] State) const |
| void | SetUIState([[FGameplayTag]] UIState) |
| UCinematicsComponent() |
Public Attributes¶
| Name | |
|---|---|
| TMap< [[FGameplayTag]], TSoftClassPtr< UCinematicState > > | DefaultStates |
| [[FGameplayTag]] | InitialState |
| FCinematicStateChanged | OnCinematicStateChanged |
Updated on 2025-01-21 at 09:02:24 +0100