UCinematicsComponent¶
#include <CinematicsComponent.h>
Inherits from UActorComponent
Public Functions¶
Name | |
---|---|
void | BindToPlayerState(APlayerState * PlayerState) |
UCinematicState * | GetCurrentState() |
[[FGameplayTag]] | GetCurrentStateTag() const |
[[FGameplayTag]] | GetCurrentUIState() |
UCinematicState * | GetState([[FGameplayTag]] Tag) |
void | GotoState([[FGameplayTag]] NextState) |
void | HandleGameCinematicStateChanged([[ECinematicGameState]] GameStateCinematicState) |
void | HandleMatchStateChanged(FName MatchState) |
bool | IsInState([[FGameplayTag]] State) const |
void | SetUIState([[FGameplayTag]] UIState) |
UCinematicsComponent() |
Public Attributes¶
Name | |
---|---|
TMap< [[FGameplayTag]], TSoftClassPtr< UCinematicState > > | DefaultStates |
[[FGameplayTag]] | InitialState |
FCinematicStateChanged | OnCinematicStateChanged |
Updated on 2025-01-21 at 09:02:24 +0100