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UCinematicAnimationRemapping

#include <CinematicAnimationRemapping.h>

Inherits from UObject

Public Functions

Name
UAnimSequenceBase * OverrideSequencerAnimation(UAnimSequenceBase * InAnim, USkeletalMeshComponent * SkelMeshComp)
UCinematicAnimationRemapping()

Public Attributes

Name
TMap< UAnimSequenceBase *, int32 > AnimToRemapSetsIndex
TArray< FString > AutomapWeaponNames
TArray< FCinematicAnimationRemapSet > RemapSets

Updated on 2025-01-21 at 09:02:24 +0100