UBeRevivedWorker¶
#include <BeRevivedWorker.h>
Inherits from UTBLAchievementWorker, UObject
Public Functions¶
| Name | |
|---|---|
| UBeRevivedWorker() |
Protected Functions¶
| Name | |
|---|---|
| void | OnPlayerRevived(APawn * Pawn, ATBLPlayerController * Controller) |
Updated on 2025-01-21 at 09:02:24 +0100