UAudioBlueprintLibrary¶
#include <AudioBlueprintLibrary.h>
Inherits from UBlueprintFunctionLibrary
Public Functions¶
| Name | |
|---|---|
| bool | IsPlayingMusic(UObject * WorldContextObject) |
| void | PauseMusic(UObject * WorldContextObject) |
| void | PostMusicEvent(UObject * WorldContextObject, UAkAudioEvent * Event, int32 TransitionDurationMs) |
| void | ResumeMusic(UObject * WorldContextObject) |
| void | StopMusic(UObject * WorldContextObject, int32 TransitionDurationMs) |
| UAudioBlueprintLibrary() |
Updated on 2025-01-21 at 09:02:23 +0100