UAudioBlueprintLibrary¶
#include <AudioBlueprintLibrary.h>
Inherits from UBlueprintFunctionLibrary
Public Functions¶
Name | |
---|---|
bool | IsPlayingMusic(UObject * WorldContextObject) |
void | PauseMusic(UObject * WorldContextObject) |
void | PostMusicEvent(UObject * WorldContextObject, UAkAudioEvent * Event, int32 TransitionDurationMs) |
void | ResumeMusic(UObject * WorldContextObject) |
void | StopMusic(UObject * WorldContextObject, int32 TransitionDurationMs) |
UAudioBlueprintLibrary() |
Updated on 2025-01-21 at 09:02:23 +0100