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UAudioBlueprintLibrary

#include <AudioBlueprintLibrary.h>

Inherits from UBlueprintFunctionLibrary

Public Functions

Name
bool IsPlayingMusic(UObject * WorldContextObject)
void PauseMusic(UObject * WorldContextObject)
void PostMusicEvent(UObject * WorldContextObject, UAkAudioEvent * Event, int32 TransitionDurationMs)
void ResumeMusic(UObject * WorldContextObject)
void StopMusic(UObject * WorldContextObject, int32 TransitionDurationMs)
UAudioBlueprintLibrary()

Updated on 2025-01-21 at 09:02:23 +0100