UAnimatableImage¶
#include <AnimatableImage.h>
Inherits from UImage
Public Functions¶
Name | |
---|---|
[[DECLARE_DYNAMIC_DELEGATE_RetVal]](UMaterialInterface * , [[FOverrideMaterial]] ) | |
void | SetFloatA(float InFloatA) |
void | SetFloatB(float InFloatB) |
void | SetFloatC(float InFloatC) |
void | SetFloatD(float InFloatD) |
void | SetFloatE(float InFloatE) |
void | SetFloatF(float InFloatF) |
void | SetVectorA(FLinearColor InVectorA) |
void | SetVectorB(FLinearColor InVectorA) |
void | SetVectorC(FLinearColor InVectorC) |
void | SetVectorD(FLinearColor InVectorD) |
void | SetVectorE(FLinearColor InVectorE) |
void | SetVectorF(FLinearColor InVectorF) |
UAnimatableImage() |
Public Attributes¶
Name | |
---|---|
float | FloatA |
FName | FloatAName |
float | FloatB |
FName | FloatBName |
float | FloatC |
FName | FloatCName |
float | FloatD |
FName | FloatDName |
float | FloatE |
FName | FloatEName |
float | FloatF |
FName | FloatFName |
[[FOverrideMaterial]] | OnOverrideMaterialEvent |
FLinearColor | TestStandaloneProperty |
FSlateBrush | TransientBrush |
FLinearColor | VectorA |
FName | VectorAName |
FLinearColor | VectorB |
FName | VectorBName |
FLinearColor | VectorC |
FName | VectorCName |
FLinearColor | VectorD |
FName | VectorDName |
FLinearColor | VectorE |
FName | VectorEName |
FLinearColor | VectorF |
FName | VectorFName |
Updated on 2025-01-21 at 09:02:23 +0100