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UAnimatableImage

#include <AnimatableImage.h>

Inherits from UImage

Public Functions

Name
[[DECLARE_DYNAMIC_DELEGATE_RetVal]](UMaterialInterface * , [[FOverrideMaterial]] )
void SetFloatA(float InFloatA)
void SetFloatB(float InFloatB)
void SetFloatC(float InFloatC)
void SetFloatD(float InFloatD)
void SetFloatE(float InFloatE)
void SetFloatF(float InFloatF)
void SetVectorA(FLinearColor InVectorA)
void SetVectorB(FLinearColor InVectorA)
void SetVectorC(FLinearColor InVectorC)
void SetVectorD(FLinearColor InVectorD)
void SetVectorE(FLinearColor InVectorE)
void SetVectorF(FLinearColor InVectorF)
UAnimatableImage()

Public Attributes

Name
float FloatA
FName FloatAName
float FloatB
FName FloatBName
float FloatC
FName FloatCName
float FloatD
FName FloatDName
float FloatE
FName FloatEName
float FloatF
FName FloatFName
[[FOverrideMaterial]] OnOverrideMaterialEvent
FLinearColor TestStandaloneProperty
FSlateBrush TransientBrush
FLinearColor VectorA
FName VectorAName
FLinearColor VectorB
FName VectorBName
FLinearColor VectorC
FName VectorCName
FLinearColor VectorD
FName VectorDName
FLinearColor VectorE
FName VectorEName
FLinearColor VectorF
FName VectorFName

Updated on 2025-01-21 at 09:02:23 +0100