UAchievementsList¶
#include <AchievementsList.h>
Inherits from UWidget
Public Functions¶
| Name | |
|---|---|
| [[DECLARE_DYNAMIC_DELEGATE_RetVal_OneParam]](UWidget * , FOnGenerateAchievement , const FAchievementProgress & , [[Achievement]] ) | |
| [[DECLARE_DYNAMIC_DELEGATE_RetVal_OneParam]](bool , FOnFilterAchievement , const FAchievementProgress & , [[Achievement]] ) | |
| [[DECLARE_DYNAMIC_DELEGATE_RetVal_TwoParams]](bool , FOnSortAchievement , const FAchievementProgress & , A , const FAchievementProgress & , B ) | |
| FAchievementProgress | GetProcessedItemAt(int32 Index) |
| int32 | GetProcessedItemsCount() |
| void | Initialize(ATBLPlayerState * InPlayerState) |
| UAchievementsList() | |
| void | UpdateProcessedItems() |
Public Attributes¶
| Name | |
|---|---|
| FOnFilterAchievement | OnFilterAchievementEvent |
| FOnGenerateAchievement | OnGenerateAchievementEvent |
| FOnSortAchievement | OnSortAchievementEvent |
| ATBLPlayerState * | PlayerState |
| FName | TableRowStyleName |
| TArray< UAchievementInstance * > | TrackedObjects |
Updated on 2025-01-21 at 09:02:23 +0100