UAchievementsList¶
#include <AchievementsList.h>
Inherits from UWidget
Public Functions¶
Name | |
---|---|
[[DECLARE_DYNAMIC_DELEGATE_RetVal_OneParam]](UWidget * , FOnGenerateAchievement , const FAchievementProgress & , [[Achievement]] ) | |
[[DECLARE_DYNAMIC_DELEGATE_RetVal_OneParam]](bool , FOnFilterAchievement , const FAchievementProgress & , [[Achievement]] ) | |
[[DECLARE_DYNAMIC_DELEGATE_RetVal_TwoParams]](bool , FOnSortAchievement , const FAchievementProgress & , A , const FAchievementProgress & , B ) | |
FAchievementProgress | GetProcessedItemAt(int32 Index) |
int32 | GetProcessedItemsCount() |
void | Initialize(ATBLPlayerState * InPlayerState) |
UAchievementsList() | |
void | UpdateProcessedItems() |
Public Attributes¶
Name | |
---|---|
FOnFilterAchievement | OnFilterAchievementEvent |
FOnGenerateAchievement | OnGenerateAchievementEvent |
FOnSortAchievement | OnSortAchievementEvent |
ATBLPlayerState * | PlayerState |
FName | TableRowStyleName |
TArray< UAchievementInstance * > | TrackedObjects |
Updated on 2025-01-21 at 09:02:23 +0100