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UAchievementsList

#include <AchievementsList.h>

Inherits from UWidget

Public Functions

Name
[[DECLARE_DYNAMIC_DELEGATE_RetVal_OneParam]](UWidget * , FOnGenerateAchievement , const FAchievementProgress & , [[Achievement]] )
[[DECLARE_DYNAMIC_DELEGATE_RetVal_OneParam]](bool , FOnFilterAchievement , const FAchievementProgress & , [[Achievement]] )
[[DECLARE_DYNAMIC_DELEGATE_RetVal_TwoParams]](bool , FOnSortAchievement , const FAchievementProgress & , A , const FAchievementProgress & , B )
FAchievementProgress GetProcessedItemAt(int32 Index)
int32 GetProcessedItemsCount()
void Initialize(ATBLPlayerState * InPlayerState)
UAchievementsList()
void UpdateProcessedItems()

Public Attributes

Name
FOnFilterAchievement OnFilterAchievementEvent
FOnGenerateAchievement OnGenerateAchievementEvent
FOnSortAchievement OnSortAchievementEvent
ATBLPlayerState * PlayerState
FName TableRowStyleName
TArray< UAchievementInstance * > TrackedObjects

Updated on 2025-01-21 at 09:02:23 +0100