UAchievement¶
#include <Achievement.h>
Inherits from UGameSparksAsset, UPrimaryDataAsset
Inherited by UAchievementGameModeWin, UAchievementKill, UAchievementLevelWin, UAchievementWeaponKill
Public Functions¶
| Name | |
|---|---|
| [[FText]] | GetTrackedObjectName(APlayerState * InPlayerState, const FAchievementProgress & InAchievement) |
| UAchievement() |
Public Attributes¶
| Name | |
|---|---|
| FName | Group |
| int32 | MaxProgress |
| [[ERewardPolicy]] | RewardPolicy |
| TArray< FVirtualGoodReward > | VirtualGoodRewards |
| bool | bRepeatable |
Updated on 2025-01-21 at 09:02:23 +0100