UAchievement¶
#include <Achievement.h>
Inherits from UGameSparksAsset, UPrimaryDataAsset
Inherited by UAchievementGameModeWin, UAchievementKill, UAchievementLevelWin, UAchievementWeaponKill
Public Functions¶
Name | |
---|---|
[[FText]] | GetTrackedObjectName(APlayerState * InPlayerState, const FAchievementProgress & InAchievement) |
UAchievement() |
Public Attributes¶
Name | |
---|---|
FName | Group |
int32 | MaxProgress |
[[ERewardPolicy]] | RewardPolicy |
TArray< FVirtualGoodReward > | VirtualGoodRewards |
bool | bRepeatable |
Updated on 2025-01-21 at 09:02:23 +0100