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UAchievement

#include <Achievement.h>

Inherits from UGameSparksAsset, UPrimaryDataAsset

Inherited by UAchievementGameModeWin, UAchievementKill, UAchievementLevelWin, UAchievementWeaponKill

Public Functions

Name
[[FText]] GetTrackedObjectName(APlayerState * InPlayerState, const FAchievementProgress & InAchievement)
UAchievement()

Public Attributes

Name
FName Group
int32 MaxProgress
[[ERewardPolicy]] RewardPolicy
TArray< FVirtualGoodReward > VirtualGoodRewards
bool bRepeatable

Updated on 2025-01-21 at 09:02:23 +0100