UA_MaintainDistanceFromActor¶
#include <A_MaintainDistanceFromActor.h>
Inherits from UUtilityAI_Action, UObject
Public Functions¶
| Name | |
|---|---|
| UA_MaintainDistanceFromActor() |
Public Attributes¶
| Name | |
|---|---|
| float | Distance |
| float | SprintDistance |
| bool | bSprinting |
Updated on 2025-01-21 at 09:02:23 +0100