UA_AimFireSiegeEngine¶
#include <A_AimFireSiegeEngine.h>
Inherits from UUtilityAI_Action, UObject
Public Functions¶
Name | |
---|---|
UA_AimFireSiegeEngine() |
Protected Functions¶
Name | |
---|---|
void | EndAction() |
void | Fire() |
void | OnDismount(ATBLCharacter * Driver, [[EDismountType]] DismountType) |
void | TryAim() |
void | TryCharge() |
Protected Attributes¶
Name | |
---|---|
FTimerHandle | ActionTimerHandle |
uint8 | AdjustmentCount |
FInt32Range | AdjustmentRange |
float | AimEndTime |
FVector2D | AimTimeRange |
TWeakObjectPtr< ATBLCharacter > | Character |
FVector2D | ChargeRange |
TWeakObjectPtr< AAIController > | Controller |
FVector2D | CurrentInput |
TWeakObjectPtr< ASiegeEngine > | CurrentSiegeEngine |
uint8 | MaxAdjustments |
float | NextRecalculateTime |
float | RandomCharge |
bool | bCanBeCharged |
bool | bIsFiring |
Updated on 2025-01-21 at 09:02:23 +0100