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ITBLCrosshairInterface

#include <TBLCrosshairInterface.h>

Inherits from IInterface

Public Functions

Name
void CrosshairDamageEvent(FName Event, const FDamageTakenEvent & DamageTakenEvent, bool IsEnemy)
void CrosshairDamageTakenEvent(float Damage, float HitDirection)
void CrosshairGameplayEvent(FName Event, bool Enable, float Scaling, bool IsPositive)
void CrosshairHoldingAborted(bool IsStateEnd, bool Force)
void CrosshairHoldingCompleted()
void CrosshairHoldingInitiated(bool IsRangedAttack)
void CrosshairHoldingProgress(float Progress)
void CrosshairLostLimbMessage()
void CrosshairOutOfCombatWarning(bool bShowMessage)
void CrosshairPostRespawnMessage(const [[FText]] & ClassName)
void CrosshairPostShuffleMessage()
void CrosshairProjectileFired()
void CrosshairTutorialFailedMessage(const [[FText]] & CustomText)
void CrosshairTutorialNeutralMessage(const [[FText]] & CustomText)
void CrosshairTutorialSuccessMessage(const [[FText]] & CustomText)
void CrosshairWasParried()
void EnableCombatCondition(const FString & Keybinding, FName Condition, bool Enable, const [[FText]] & HintText)

Updated on 2025-01-21 at 09:02:23 +0100