ITBLCrosshairInterface¶
#include <TBLCrosshairInterface.h>
Inherits from IInterface
Public Functions¶
Name | |
---|---|
void | CrosshairDamageEvent(FName Event, const FDamageTakenEvent & DamageTakenEvent, bool IsEnemy) |
void | CrosshairDamageTakenEvent(float Damage, float HitDirection) |
void | CrosshairGameplayEvent(FName Event, bool Enable, float Scaling, bool IsPositive) |
void | CrosshairHoldingAborted(bool IsStateEnd, bool Force) |
void | CrosshairHoldingCompleted() |
void | CrosshairHoldingInitiated(bool IsRangedAttack) |
void | CrosshairHoldingProgress(float Progress) |
void | CrosshairLostLimbMessage() |
void | CrosshairOutOfCombatWarning(bool bShowMessage) |
void | CrosshairPostRespawnMessage(const [[FText]] & ClassName) |
void | CrosshairPostShuffleMessage() |
void | CrosshairProjectileFired() |
void | CrosshairTutorialFailedMessage(const [[FText]] & CustomText) |
void | CrosshairTutorialNeutralMessage(const [[FText]] & CustomText) |
void | CrosshairTutorialSuccessMessage(const [[FText]] & CustomText) |
void | CrosshairWasParried() |
void | EnableCombatCondition(const FString & Keybinding, FName Condition, bool Enable, const [[FText]] & HintText) |
Updated on 2025-01-21 at 09:02:23 +0100