ITBLCrosshairInterface¶
#include <TBLCrosshairInterface.h>
Inherits from IInterface
Public Functions¶
| Name | |
|---|---|
| void | CrosshairDamageEvent(FName Event, const FDamageTakenEvent & DamageTakenEvent, bool IsEnemy) |
| void | CrosshairDamageTakenEvent(float Damage, float HitDirection) |
| void | CrosshairGameplayEvent(FName Event, bool Enable, float Scaling, bool IsPositive) |
| void | CrosshairHoldingAborted(bool IsStateEnd, bool Force) |
| void | CrosshairHoldingCompleted() |
| void | CrosshairHoldingInitiated(bool IsRangedAttack) |
| void | CrosshairHoldingProgress(float Progress) |
| void | CrosshairLostLimbMessage() |
| void | CrosshairOutOfCombatWarning(bool bShowMessage) |
| void | CrosshairPostRespawnMessage(const [[FText]] & ClassName) |
| void | CrosshairPostShuffleMessage() |
| void | CrosshairProjectileFired() |
| void | CrosshairTutorialFailedMessage(const [[FText]] & CustomText) |
| void | CrosshairTutorialNeutralMessage(const [[FText]] & CustomText) |
| void | CrosshairTutorialSuccessMessage(const [[FText]] & CustomText) |
| void | CrosshairWasParried() |
| void | EnableCombatCondition(const FString & Keybinding, FName Condition, bool Enable, const [[FText]] & HintText) |
Updated on 2025-01-21 at 09:02:23 +0100