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FSwingThroughInfo

#include <SwingThroughInfo.h>

Public Functions

Name
TBL_API FSwingThroughInfo()

Public Attributes

Name
FVector AttackerLocation
FVector DefenderLocation
AActor * HitActor
FVector ImpactLocation
float IsFacingTargetAngle
float IsFacingTargetMaxAngle
float IsFacingWeaponTipAngle
float IsFacingWeaponTipMaxAngle
TEnumAsByte< [[ESwingThroughReason]] > SwingThroughReason
AActor * VisibilityBlockingActor

Updated on 2025-01-21 at 09:02:25 +0100