FReplayCharacterState¶
#include <ReplayCharacterState.h>
Public Functions¶
Name | |
---|---|
TBL_API | FReplayCharacterState() |
Public Attributes¶
Name | |
---|---|
AActor * | Actor |
uint8 | AttackComboState |
uint32 | AttackType |
uint8 | CharacterClass |
uint8 | CombatState |
float | FacingAngle |
FVector | Location |
float | Score |
float | TimeInState |
bool | bCanMoveBackward |
bool | bCanMoveForward |
bool | bCanMoveLeft |
bool | bCanMoveRight |
Updated on 2025-01-21 at 09:02:25 +0100