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FReplayCharacterState

#include <ReplayCharacterState.h>

Public Functions

Name
TBL_API FReplayCharacterState()

Public Attributes

Name
AActor * Actor
uint8 AttackComboState
uint32 AttackType
uint8 CharacterClass
uint8 CombatState
float FacingAngle
FVector Location
float Score
float TimeInState
bool bCanMoveBackward
bool bCanMoveForward
bool bCanMoveLeft
bool bCanMoveRight

Updated on 2025-01-21 at 09:02:25 +0100