FReplayCharacterState¶
#include <ReplayCharacterState.h>
Public Functions¶
| Name | |
|---|---|
| TBL_API | FReplayCharacterState() |
Public Attributes¶
| Name | |
|---|---|
| AActor * | Actor |
| uint8 | AttackComboState |
| uint32 | AttackType |
| uint8 | CharacterClass |
| uint8 | CombatState |
| float | FacingAngle |
| FVector | Location |
| float | Score |
| float | TimeInState |
| bool | bCanMoveBackward |
| bool | bCanMoveForward |
| bool | bCanMoveLeft |
| bool | bCanMoveRight |
Updated on 2025-01-21 at 09:02:25 +0100