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FParryEventState

#include <ParryEventState.h>

Public Functions

Name
TBL_API FParryEventState()

Public Attributes

Name
FName AttackerAttackName
[[EAttackerBlockedPolicy]] AttackerBlockedPolicy
AInventoryItem * AttackerInventoryItem
TSubclassOf< AInventoryItem > AttackerInventoryItemClass
FName AttackerPostCombatState
FName DefenderAttackName
[[EDefenderBlockedPolicy]] DefenderBlockedPolicy
[[ECrowdControlVariant]] DefenderCrowdControlVariant
AInventoryItem * DefenderInventoryItem
TSubclassOf< AInventoryItem > DefenderInventoryItemClass
FName DefenderPostCombatState
FVector HitDirection
FVector HitLocation
FVector ImpactPoint
int32 ParryAttackID
uint8 bDefenderDisarmed
uint8 bIsAltAttack
uint8 bIsCounterSuccess
uint8 bProjectileAttack
uint8 bSameAttackClash
uint8 bTakeDamage
uint8 bWasBlockedWithParryForgivenessWindow

Updated on 2025-01-21 at 09:02:25 +0100